Skip to content

Releases

nightly

nightly Pre-release
Pre-release

Choose a tag to compare

@K4thos K4thos released this 12 Nov 21:30
0d1ef11

The nightly release is generated after each commit to develop and contains the newest engine and screenpack files. It is intended for testing and may contain regressions or changes not yet covered by the stable documentation.

v1.0.0

Choose a tag to compare

@K4thos K4thos released this 12 Sep 01:57

New Features ๐ŸŽ‰

Read more

v1.0.0-rc.5

Choose a tag to compare

@K4thos K4thos released this 05 Sep 04:50

What is a Release Candidate?

RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.

How to Help Test

  • Report bugs on the Issues page
  • Check if the bug existed in the previous stable release (e.g., v0.99.0) โ€” this helps us determine priority
  • Regressions (bugs introduced since the last stable release) are blockers and receive the regression label
  • Bugs that existed in previous versions are lower priority and may be deferred to future releases

Bug Fixes ๐Ÿ”ง

Full Changelog: v1.0.0-rc.4...v1.0.0-rc.5

v1.0.0-rc.4

Choose a tag to compare

@K4thos K4thos released this 22 Aug 15:21

What is a Release Candidate?

RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.

How to Help Test

  • Report bugs on the Issues page
  • Check if the bug existed in the previous stable release (e.g., v0.99.0) โ€” this helps us determine priority
  • Regressions (bugs introduced since the last stable release) are blockers and receive the regression label
  • Bugs that existed in previous versions are lower priority and may be deferred to future releases

Bug Fixes ๐Ÿ”ง

  • fix: stage portrait anims not resetting by @rakieldev in #3881
  • fix: stage bg window offset at full res, palette cancel, pause menu one-frame delay, Lua return values by @K4thos in #3887
  • fix: select.def music overriding by @K4thos in #3893
  • fix: sound reloading, GetHitVar(isbound) timing, paused explods, window values by @potsmugen in #3896
  • fix: missing ExplodVar "z" bytecode cases, friction by @potsmugen in #3897
  • fix: race condition in async turns loader by @K4thos in #3898
  • fix: Vulkan memory allocation fallback by @Eiton in #3899

Full Changelog: v1.0.0-rc.3...v1.0.0-rc.4

v1.0.0-rc.3

Choose a tag to compare

@K4thos K4thos released this 17 Aug 17:21

What is a Release Candidate?

RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.

How to Help Test

  • Report bugs on the Issues page
  • Check if the bug existed in the previous stable release (e.g., v0.99.0) โ€” this helps us determine priority
  • Regressions (bugs introduced since the last stable release) are blockers and receive the regression label
  • Bugs that existed in previous versions are lower priority and may be deferred to future releases

Bug Fixes ๐Ÿ”ง

  • fix: fonts and shadows missing focallength rounding by @rakieldev in #3849
  • fix: face.random, bgmtrigger, cursor interpolation, palette issues by @rakieldev in #3855
  • fix: pause menu fade draw order by @K4thos in #3856
  • fix: stagefit and debug mode aspect ratio issues by @K4thos in #3859
  • fix: demo mode music by @K4thos in #3862
  • fix: fade anim and snd issue, turns loading crash by @K4thos in #3866
  • fix: framerate settings problems, video transparency support by @K4thos in #3869
  • fix: typo using wrong sampler algorithm for nearest in 3D stages by @Jesuszilla in #3870
  • fix: Sub alpha, win pose timeout, destroyed helper binds by @potsmugen in #3871
  • fix: improve SFFv1 palette select handling by @rakieldev in #3876
  • fix: esc not working in debug pause, round outro animations independent of gameplay slowdown, prevent replay turbo from breaking frame pacing by @K4thos in #3878
  • fix: round progress while char is turning, uneven pushfactor, debug text AllPalFX by @potsmugen in #3879

Full Changelog: v1.0.0-rc.2...v1.0.0-rc.3

v1.0.0-rc.2

Choose a tag to compare

@K4thos K4thos released this 01 Aug 19:31

What is a Release Candidate?

RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.

How to Help Test

  • Report bugs on the Issues page
  • Check if the bug existed in the previous stable release (e.g., v0.99.0) โ€” this helps us determine priority
  • Regressions (bugs introduced since the last stable release) are blockers and receive the regression label
  • Bugs that existed in previous versions are lower priority and may be deferred to future releases

Bug Fixes ๐Ÿ”ง

  • fix: face.slot/random spacing and slot indicator persistence by @rakieldev in #3810
  • fix: angled shadows, p2defmul by @potsmugen in #3816
  • fix: victory screen portrait palette wrong index lookup by @rakieldev in #3822
  • fix: 3d stage pausing affects scaling, camera alignment issues, storyboard text flicker, palmenu.preview.spr, challenger allowed with 0 credits, debug key inputs by @K4thos in #3831
  • fix: pause menu fadein/fadeout not working, post challanger match vs screen crash by @K4thos in #3835
  • fix: x axis off-by-one error when rendering anims by @wily-coyote in #3837
  • fix: ModifyExplod not defaulting facing for Mugen chars by @potsmugen in #3839
  • fix: add explodvar animtime case by @Alceris in #3841
  • fix: motif fixes, minor refactors by @rakieldev in #3842
  • fix: explods and projectiles not disabled in victory screen by @potsmugen in #3845
  • fix: survival mode increases rounds on reload, Turns Loading power inheritance by @K4thos in #3846

Full Changelog: v1.0.0-rc.1...v1.0.0-rc.2

v1.0.0-rc.1

Choose a tag to compare

@K4thos K4thos released this 25 Jul 23:10
f108503

What is a Release Candidate?

RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.

How to Help Test

  • Report bugs on the Issues page
  • Check if the bug existed in the previous stable release (e.g., v0.99.0) โ€” this helps us determine priority
  • Regressions (bugs introduced since the last stable release) are blockers and receive the regression label
  • Bugs that existed in previous versions are lower priority and may be deferred to future releases

What's Changed

New Features ๐ŸŽ‰

Read more

v0.99.0

Choose a tag to compare

@K4thos K4thos released this 28 Oct 08:30

For info about new features not present in Mugen visit Ikemen GO wiki
Latest dev builds

Changelog since 0.98.2: RC1, RC2, RC3, RC4, RC5, RC6

New Contributors

Full Changelog: v0.98.2...v0.99.0

v0.99.0-rc.6

Choose a tag to compare

@K4thos K4thos released this 28 Oct 08:07
2d16dec

"RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public. The purpose of an RC release is to allow users to test the software and provide feedback before the final release.

For info about new features not present in Mugen visit Ikemen GO wiki
Latest dev builds
RC1 changelog
RC2 changelog
RC3 changelog
RC4 changelog
RC5 changelog

What's Changed

Bug Fixes ๐Ÿ”ง

  • fix: Refine anim no. handling from #1448, PlayBGM SCTRL leaking to the character select screen by @Lazin3ss in #1457

Full Changelog: v0.99.0-rc.5...v0.99.0-rc.6

v0.99.0-rc.5

Choose a tag to compare

@K4thos K4thos released this 21 Oct 14:04
f924037

"RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public. The purpose of an RC release is to allow users to test the software and provide feedback before the final release.

For info about new features not present in Mugen visit Ikemen GO wiki
Latest dev builds
RC1 changelog
RC2 changelog
RC3 changelog
RC4 changelog

What's Changed

Bug Fixes ๐Ÿ”ง

  • fix: Clamp AnimNo to 0 if its value is below zero (like MUGEN) by @Lazin3ss in #1440
  • fix: Trans sctrl during hitpause bug by @Wftk in #1443
  • fix: crash when not declaring anim/sprite files on char, move "no-sprite" anim from -2 to -1 by @Lazin3ss in #1448

Full Changelog: v0.99.0-rc.4...v0.99.0-rc.5