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feat: GetHitVar(power); Projectile and KO fixes - #1593

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K4thos merged 3 commits into
ikemen-engine:developfrom
potsmugen:fix
Jan 20, 2024
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K4thos merged 3 commits into
ikemen-engine:developfrom
potsmugen:fix

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- Refactored code a bit to further improve backwards compatibility
- Triggers for power gained on hit or block already existed, but the addition of this one makes the power trigger consistent with the damage triggers, where you can both check the raw Hitdef values as well as the value the char effectively received
- Also streamlines common usage of these triggers, as you no longer need to both check Hitpower for when the char gets hit and GuardPower for when the char blocks, with GetHitVar(Power) covering both scenarios
- Fixed Getpower not working for Reversaldef
- Like Mugen, targets now exit target lists when they are specifically in state 5150, rather than RoundState 4
@github-actions github-actions Bot added the PR: feat This PR implements a new feature label Jan 20, 2024
@potsmugen potsmugen changed the title feat: GetHitVar(power), several fixes feat: GetHitVar(power); Projectile and KO fixes Jan 20, 2024
@github-actions github-actions Bot added PR: feat This PR implements a new feature and removed PR: feat This PR implements a new feature labels Jan 20, 2024
@K4thos
K4thos merged commit ebe6ef2 into ikemen-engine:develop Jan 20, 2024
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Targets get dropped from roundstate 3 to 4 in a specific situation. Projectile Tallying f93fc31 Breaks projectile functionality

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