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feat: GetHitVar(power); Projectile and KO fixes - #1593
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- Refactored code a bit to further improve backwards compatibility
- Triggers for power gained on hit or block already existed, but the addition of this one makes the power trigger consistent with the damage triggers, where you can both check the raw Hitdef values as well as the value the char effectively received - Also streamlines common usage of these triggers, as you no longer need to both check Hitpower for when the char gets hit and GuardPower for when the char blocks, with GetHitVar(Power) covering both scenarios - Fixed Getpower not working for Reversaldef
- Like Mugen, targets now exit target lists when they are specifically in state 5150, rather than RoundState 4
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Added GetHitVar(Power) trigger to return power received from last hit, regardless of getting hit or guarding
Refactored Projectile code a bit to further improve backwards compatibility (Fixes Projectile Tallying f93fc31 Breaks projectile functionalityΒ #1512)
Like Mugen, targets now exit target lists when they are specifically in state 5150, rather than RoundState 4 (Fixes Targets get dropped from roundstate 3 to 4 in a specific situation.Β #1592)