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fix: Sub alpha, win pose timeout, destroyed helper binds - #3871

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K4thos merged 6 commits into
ikemen-engine:developfrom
potsmugen:push3
Aug 16, 2026
Merged

K4thos merged 6 commits into
ikemen-engine:developfrom
potsmugen:push3

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@potsmugen

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Fixes:

Refactor:

  • Binding targets and binding to other players happen at the same place in a character's logic, instead of being spread out
  • SaveFile exact filters now saves maps even if they're not yet initialized
  • Added warnings if filters don't match any keys

- If player A is bound to player B and player B is pushed, player A's position will be updated as well. Fixes old Mugen limitation
- Binding targets and binding to other players happen at the same place in a character's logic, instead of being spread out
- Minor cleanup
- Because the feature didn't exist in Mugen
- Now uses over.forcewintime directly instead of adding it to over.waittime
- SaveFile exact filters now saves maps even if they're not yet initialized
- Added warnings if filters don't match any keys
- This check is now made directly in destroy(), making it more robust
@github-actions github-actions Bot added the PR: fix This PR implements changes that don't belong to other categories label Aug 16, 2026
@K4thos
K4thos merged commit aaed141 into ikemen-engine:develop Aug 16, 2026
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