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fix: Sub alpha, win pose timeout, destroyed helper binds - #3871
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- If player A is bound to player B and player B is pushed, player A's position will be updated as well. Fixes old Mugen limitation
- Binding targets and binding to other players happen at the same place in a character's logic, instead of being spread out - Minor cleanup
- Because the feature didn't exist in Mugen
- Now uses over.forcewintime directly instead of adding it to over.waittime
- SaveFile exact filters now saves maps even if they're not yet initialized - Added warnings if filters don't match any keys
- This check is now made directly in destroy(), making it more robust
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