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feat: HelperType Projectile, hit detection and HitBy expansion - #1903
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- Helpers can now use Projectile in the HelperType parameter - Currently this makes collisions with other projectiles (standard or helpers of this type) be checked with Clsn2 boxes
- Hitdef, Projectile and Reversaldef receive two new parameters: P2ClsnCheck and P2ClsnRequire - P2ClsnCheck: the hit will be checked against this type of collision box in the enemy - P2ClsnRequire: The hit will only happen if the enemy has any box of this type (no need for overlap) - Valid parameters: clsn1, clsn2, size and none
- New parameters for HitBy and NotHitBy - PlayerNo filters hits by player number - PlayerID filters hits by player ID - Stack makes each invincibility slot be cumulative - Value3 through Value 8 add more invincibility slots Minor refactor: - TargetAdd parameter changed from "ID" to "PlayerID"
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HelperType Projectile:
Expanded hit detection:
Expanded (Not)HitBy:
Minor refactor: