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feat: RescaleClsn and GuardCount - #1577
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- These parameters make the hitboxes match the character or projectile's scale when resizing them - RescaleClsn is used with AngleDraw. ProjRescaleClsn is used with Projectile. Both are booleans
- GuardCount returns how many hits of the current state were guarded by the opponent - GetHitVar(GuardCount) returns how many hits the char has guarded without a change to fight back - Similar to HitCount
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Two parameters added for resizing the collision boxes when a character or projectile is resized:
GuardCount and GetHitVar(GuardCount) triggers: