NAudio.Midi
3.3.0
Prefix Reserved
See the version list below for details.
dotnet add package NAudio.Midi --version 3.3.0
NuGet\Install-Package NAudio.Midi -Version 3.3.0
<PackageReference Include="NAudio.Midi" Version="3.3.0" />
<PackageVersion Include="NAudio.Midi" Version="3.3.0" />
<PackageReference Include="NAudio.Midi" />
paket add NAudio.Midi --version 3.3.0
#r "nuget: NAudio.Midi, 3.3.0"
#:package NAudio.Midi@3.3.0
#addin nuget:?package=NAudio.Midi&version=3.3.0
#tool nuget:?package=NAudio.Midi&version=3.3.0
NAudio.Midi
MIDI support for NAudio. Dual-targets net9.0 (cross-platform: the MIDI event model and file reader/writer) and net9.0-windows10.0.19041.0 (adds WinRT live MIDI I/O on Windows).
What's included
MidiFilefor reading Standard MIDI Files (SMF)MidiEventCollectionandMidiEventhierarchy (NoteEvent,NoteOnEvent,ControlChangeEvent,PatchChangeEvent,TempoEvent,TimeSignatureEvent,MetaEvent,SysexEvent, …)MidiFileWriterhelpers to produce MIDI files from aMidiEventCollection- Enumerations for General MIDI patches, drum notes, controller numbers, etc.
- Windows only:
WinRTMidiIn/WinRTMidiOut— live MIDI input and output backed by the WinRTWindows.Devices.MidiAPI (present only in thenet9.0-windowsbuild; the cross-platformnet9.0build omits them)
What's not here
Sending or receiving live MIDI through the legacy winmm-backed MidiIn / MidiOut uses the Windows Multimedia API and lives in the NAudio.WinMM package. (The WinRT-backed WinRTMidiIn / WinRTMidiOut above are the modern alternative and ship here.)
See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and tutorials on working with MIDI files and events.
License
MIT.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net9.0-windows10.0.19041 is compatible. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- NAudio.Core (>= 3.3.0)
-
net9.0-windows10.0.19041
- NAudio.Core (>= 3.3.0)
NuGet packages (16)
Showing the top 5 NuGet packages that depend on NAudio.Midi:
| Package | Downloads |
|---|---|
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NAudio
NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, plus the core Windows audio backends (WASAPI, Media Foundation and WinMM). ASIO, DMO/DirectSound and WinForms support are separate packages. |
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NAudio.WinMM
winmm.dll-based Windows audio APIs (WaveOut, WaveIn, MidiIn, MidiOut, ACM) for the NAudio audio library. |
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MicroServices
Micro Services Essential Pack |
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MappingTools.Core
osu! mapping utility library built for Mapping Tools. |
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MultiAPI_Lib
MultiAPI - Это библиотека и сборка разного ПО (Далее "Библиотека") для разработчиков. Работает на .NET 8. Она содержит множество функций чтобы ускорить разработку ПО. MultiAPI подойдёт как начинающим разработчикам, так и профессиональным разработчикам ПО. |
GitHub repositories (27)
Showing the top 20 popular GitHub repositories that depend on NAudio.Midi:
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|---|---|
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tixl3d/tixl
TiXL is an open source software to create realtime motion graphics.
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Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
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moom825/xeno-rat
Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
|
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CXWorld/CapFrameX
Frametime capture and analysis tool
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lastbattle/Harepacker-resurrected
All in one .wz file/map editor for MapleStory game files
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akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
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malaybaku/VMagicMirror
VRM Software for Windows to move avatar with minimal devices.
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octgn/OCTGN
Online Card and Tabletop Gaming Network
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mhwlng/streamdeck-elite
Elgato Stream Deck plugin for Elite Dangerous
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RoosterDragon/Desktop-Ponies
Desktop Ponies in .NET [The Original!]
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stuff-by-3-random-dudes/UWUVCI-AIO-WPF
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mir-ethernity/mir-eternal
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iss4cf0ng/DuplexSpyCS
An open-source, C#-based remote administration tool (RAT), enabling complete control of a remote Windows machine, designed for legitimate remote administration and security testing of Windows systems.
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mhwlng/streamdeck-starcitizen
Elgato Stream Deck button plugin for Star Citizen
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FredTungsten/ScriptPlayer
ScriptPlayer is a video player that controls the Handy and lots of other toys in sync with videos.
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kuma4649/MDPlayer
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tgraupmann/WinForm_Ollama_Copilot
Ollama AI front-end using Windows Forms as a Copilot Application
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Doublevil/Houhou-SRS
Japanese dictionary and SRS self-learning application for Windows.
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nanami5270/GARbro-Mod
Fork of morkt/GARbro
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elgarf/vMixUTC
Customizable controller for vMix
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| Version | Downloads | Last Updated |
|---|---|---|
| 3.4.0-preview.1 | 224 | 10/24/2026 |
| 3.3.0 | 51,602 | 10/19/2026 |
| 3.3.0-preview.1 | 130 | 10/17/2026 |
| 3.2.0 | 12,471 | 10/15/2026 |
| 3.2.0-preview.1 | 123 | 10/13/2026 |
| 3.1.1-preview.2 | 409 | 9/21/2026 |
| 3.1.1-preview.1 | 553 | 9/8/2026 |
| 3.1.0 | 113,914 | 9/7/2026 |
| 3.1.0-preview.2 | 144 | 9/5/2026 |
| 3.1.0-preview.1 | 134 | 9/4/2026 |
| 3.0.2-preview.2 | 217 | 8/27/2026 |
| 3.0.2-preview.1 | 291 | 8/20/2026 |
| 3.0.1 | 121,729 | 8/18/2026 |
| 3.0.1-preview.1 | 157 | 8/17/2026 |
| 3.0.0 | 12,195 | 8/15/2026 |
| 3.0.0-preview.20 | 699 | 8/8/2026 |
| 3.0.0-preview.19 | 1,090 | 7/25/2026 |
| 3.0.0-preview.18 | 1,865 | 7/16/2026 |
| 3.0.0-preview.17 | 211 | 7/11/2026 |
| 2.4.0 | 59,038 | 8/26/2026 |
A packaging and nullability release. The `NAudio` meta-package is now a single
`net9.0` package that brings the Windows backends (WinMM and WASAPI) to plain
`netX.0` projects, so a `net10.0` console app on Windows gets working MP3
decoding and playback rather than a cross-platform subset that threw
`NotSupportedException`. In exchange it no longer pulls in `NAudio.Asio`,
`NAudio.Dmo` or `NAudio.WinForms`, which must now be referenced directly if
used. `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` likewise
now target plain `net9.0`.
Every NAudio package is now compiled with nullable reference types enabled.
This is a source-level change with no binary breaks, but projects with
nullable enabled may see new warnings, and a number of members that used to
throw `NullReferenceException` now throw `ObjectDisposedException` or
`InvalidOperationException` instead.
The fixes centre on `WasapiRecorder`/`WasapiCapture` restarting cleanly after
both successful and failed starts, buffer and handle lifetime bugs in the
winmm MIDI backend, and frame-aligned seeking in `MediaFoundationReader`.
* **Breaking:** the `NAudio` meta-package is now a single `net9.0` package that pulls in `NAudio.Core`, `NAudio.Midi`, `NAudio.WinMM` and `NAudio.Wasapi` on every target framework. A plain `netX.0` project on Windows (e.g. a console app on `net10.0`) now gets `Mp3FileReader`, `WaveOut`, `WasapiPlayer` and an `AudioFileReader` that reads MP3, where previously it silently got a cross-platform subset that threw `NotSupportedException` (#1472). It **no longer includes `NAudio.Asio`, `NAudio.Dmo` or `NAudio.WinForms`**: add those packages if you use `AsioOut`/`AsioDevice`, `DirectSoundOut` or the DMO effects, or `WaveOutWindow`/`WaveInWindow`/the `NAudio.Gui` controls. `AudioFileReader` now chooses its Media Foundation/ACM paths at runtime, and off Windows its `NotSupportedException` messages point to `NAudio.SoundFile`. `NAudio.Extras` is now single-target `net9.0`, with `AudioPlaybackEngine` marked Windows-only (#1485)
* `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` now target plain `net9.0` instead of `net9.0-windows`, matching `NAudio.Wasapi`. They remain Windows-only, enforced by `[SupportedOSPlatform("windows")]`, but can now be referenced directly from a plain `netX.0` project (calls show `CA1416` warnings unless guarded or the project is marked Windows-only) and built on Linux/macOS without `EnableWindowsTargeting`. No change for projects targeting `netX.0-windows` (#1482)
* **Nullable reference types in NAudio.Core** - `NAudio.Core` is now compiled with nullable reference types enabled, so its public API carries nullability annotations (e.g. `WaveFileReader.ReadNextSampleFrame` and `Mp3Frame.LoadFromStream` return nullable types, and `Mp3Frame.RawData` is `byte[]?` when a frame is read without its data). This is a source-level change only: there are no binary breaks, but projects with nullable enabled may see new warnings, and overrides of NAudio.Core virtual members may need matching annotations. `XingHeader.LoadXingHeader` now returns `null` for a frame read without its data instead of throwing. Thanks to @Seb-stian (#1452)
* **Nullable reference types in NAudio.Midi** - `NAudio.Midi` is now also compiled with nullable reference types enabled (e.g. `MidiInMessageEventArgs.MidiEvent` and `NoteOnEvent.OffEvent` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `MidiEvent.ReadNextEvent` now throws `FormatException` instead of `NullReferenceException` for running status with no previous event, and `RawMetaEvent` treats null data as empty (#825)
* **Nullable reference types in NAudio.WinMM** - `NAudio.WinMM` is now compiled with nullable reference types enabled (e.g. `AcmDriver.FindByShortName` and `WaveCapabilitiesHelpers.GetNameFromGuid` return nullable types, and `AcmDriver.ShowFormatChooseDialog` has nullable `out` parameters). Source-level change only; projects with nullable enabled may see new warnings. `WaveOut.OutputWaveFormat` before `Init` now throws `InvalidOperationException`, `AcmStream` members throw `ObjectDisposedException` after dispose, and `GetNameFromGuid` returns null instead of throwing when the registry key is missing, where each previously threw `NullReferenceException` (#825)
* **Nullable reference types in NAudio.SoundFile and NAudio.Sampler** - both packages are now compiled with nullable reference types enabled (e.g. the `SoundFileTags` fields, `SoundFileWriterOptions.Tags` and `SoundFileException.Function` are nullable, and the `TryLoad` methods on `WaveSampleLoader` / `ISfzSampleLoader` mark `left` as non-null on success and `right` as null for mono). Source-level change only; projects with nullable enabled may see new warnings, and custom `ISfzSampleLoader` implementations may need matching annotations (#825)
* **Nullable reference types in NAudio.WinForms, NAudio.Alsa and NAudio.Extras** - these packages are now compiled with nullable reference types enabled (e.g. `WaveViewer.WaveStream`, `AlsaException.Function` and the control/device events are nullable). Source-level change only; projects with nullable enabled may see new warnings. `AlsaOut.OutputWaveFormat` and `WaveOutWindow.OutputWaveFormat` now throw `InvalidOperationException` before `Init` (previously null and `NullReferenceException` respectively), and `WaveOutWindow.Play` before `Init` throws `InvalidOperationException` instead of `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Asio** - `NAudio.Asio` is now compiled with nullable reference types enabled (e.g. the optional `AsioPlaybackOptions.OutputChannels` / `AsioDuplexOptions.InputChannels`, the `AsioDevice`/`AsioOut` events and the `AsioDriverExt` callbacks are nullable; required option members such as `Source` and `Processor` stay non-nullable). Source-level change only; projects with nullable enabled may see new warnings. `AsioOut` members now throw `ObjectDisposedException` after `Dispose` and `AsioOut.OutputWaveFormat` throws `InvalidOperationException` when no playback source is initialised, where they previously threw `NullReferenceException` or returned null (#825)
* **Nullable reference types in NAudio.Dmo** - `NAudio.Dmo` is now compiled with nullable reference types enabled (e.g. `DirectSoundOut.PlaybackStopped` and `DirectSoundDeviceInfo.ModuleName` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `DirectSoundOut.OutputWaveFormat` now throws `InvalidOperationException` before `Init` instead of returning null, and the `MediaObject` wrappers, `DmoResampler.MediaObject`, `WindowsMediaMp3Decoder.MediaObject` and `DmoOutputDataBuffer.MediaBuffer` throw `ObjectDisposedException` after `Dispose` instead of returning null or throwing `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Wasapi (CoreAudioApi and MediaFoundation)** - the `NAudio.CoreAudioApi` and `NAudio.MediaFoundation` types are now annotated for nullable reference types (e.g. `AudioClient.TryGetAcousticEchoCancellationControl`, `MMDeviceEnumerator.TryGetDefaultAudioEndpoint`, `MfSourceReader.ReadSample`, `PropertyStoreProperty.Value` and `Part.AudioVolumeLevel`/`AudioMute`/`JackDescription` are nullable); `WasapiOut`, `WasapiCapture` and the other top-level classes follow in a separate change. Source-level change only; projects with nullable enabled may see new warnings. The CoreAudio and Media Foundation COM wrappers now throw `ObjectDisposedException` when used after `Dispose` instead of `NullReferenceException`, `AudioSessionManager.Sessions` throws `InvalidOperationException` instead of returning null when sessions are unavailable, and `AudioSessionControl.AudioMeterInformation` / `SimpleAudioVolume` throw `NotSupportedException` instead of returning null if the session does not expose those interfaces (#825)
* **Nullable reference types in NAudio.Wasapi (playback, capture and Media Foundation classes)** - `WasapiOut`, `WasapiCapture`, `WasapiPlayer`, `WasapiRecorder`, their builders and `MediaFoundationReader`/`StreamMediaFoundationReader`/`MediaFoundationEncoder` are now annotated too, completing NAudio.Wasapi (e.g. `WasapiPlayer`/`WasapiRecorder.DeviceId` and `DeviceFriendlyName`, `LowLatencyUnavailableReason`, `WasapiRecorder.AcousticEchoCancellationControl`, `WasapiPlayer.GetSupportedExclusiveFormat`, `MediaFoundationEncoder.SelectMediaType` and the playback/recording events are nullable). Source-level change only; projects with nullable enabled may see new warnings. The WASAPI classes now throw `ObjectDisposedException` when used after `Dispose`, and report `InvalidOperationException` instead of `NullReferenceException` through `PlaybackStopped` when playback is started without `Init` (#825)
* **Nullable reference types in NAudio.MacOS** - `NAudio.MacOS` is now compiled with nullable reference types enabled (e.g. `AudioSystemObject.DefaultInputDevice`/`DefaultOutputDevice`, the `ConvertUIDToDevice`-style lookups, `AudioObject.Owner`, `AudioDevice.Icon`, `ExtendedAudioFileReaderSettings.OutputFormat`, `ExtendedAudioFileWriterSettings.FileType`/`ProvidingFormat` and the player, recorder and property-listener events are nullable). Source-level change only; projects with nullable enabled may see new warnings. Object-list properties such as `AudioSystemObject.Devices` now skip unknown object IDs instead of returning null entries, the parameterless `CoreAudioPlayer`/`CoreAudioRecorder` constructors throw `InvalidOperationException` instead of `ArgumentNullException` when there is no default device, and `ExtendedAudioFileWriter` captures `ProvidingFormat` when created rather than re-reading the settings object on every write (#825)
* Fixed `WasapiRecorder` and `WasapiCapture` failing with `AUDCLNT_E_ALREADY_INITIALIZED` when restarted after a start that failed late in initialization (e.g. no AEC reference control); the original error is now reported again (#1493)
* Fixed `WasapiRecorder` and `WasapiCapture` being left in the `Starting` state when initialization throws, so later `StartRecording` calls failed with `"Already recording"`. (#1490)
* Fixed `WasapiRecorder` not able to re-start after successfully stopping the recorder. (#1479)
* Fixed several buffer and handle lifetime bugs in the winmm MIDI backend: `MidiOut.SendBuffer` no longer frees a sysex buffer while the driver may still own it, `MidiIn` now stops input before resetting it, and neither class calls into winmm with a handle it never opened. `MidiOut.SendBuffer` now blocks until the driver releases the buffer and throws `MmException` if the send fails (#1478)
* Fixed `MediaFoundationReader` reporting a `Position` that was not a whole number of frames after seeking a compressed file (e.g. MP3 or AAC), up to a frame before the requested position, and a `Length` that could include a partial frame. Seeks now round down to a frame boundary and land exactly on it (#1488)