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fix: PalFx and Blending fixes - #1438
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Fixes related to this issues:
Fixes Effects And explosions have a transparent background buggedย #1411
Fixes When PalFx is applied to a character with SFF v2.010, the transparent background image is revealed.ย #1373
Fixes Stages with the RGB image splitting method show bugged behaviorย #1326
Fixes BgPalFx Layer Issueย #1088
Fixes Suggestion: BGPalFX and ALLPalFX and foreground elements issueย #989
Fixes PALFX ISSUESย #288
Fixes Explods do not to display properly in some characters.ย #508
Fix: PalfFX mul values inverse bug if Trans sctrl blend = sub
Feat: Added new invertblend parameter for PalFx and AllPalFx (For BgPalFx mugen 1.1 behavior forced). It inverts current blend mode if enabled so Sub becomes Add and Add becomes Sub
For PalFx it accepts 4 values:
0 = Disabled(mugen 1.0 blending behavior)
1 = Enabled(mugen 1.0 blending behavior)
-1 = Disabled(mugen 1.1 blending behavior)
2 = Enabled(mugen 1.1 blending behavior)
If character mugenversion is 1.1 and invertall = 1 and if invertblend param is ommited it inverts blend by default. For all other mugenversion invertblend = 0 if ommitted.
For AllPalFx it accepts 2 values:
0 = Disabled
1 = Enabled
Defaults to 0 im ommited. If 1 it inverts blending on chars "layer"