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fix: landing, KO velocity and inputs, guard points - #1308

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K4thos merged 3 commits into
ikemen-engine:masterfrom
potsmugen:fix
Jun 30, 2023
Merged

K4thos merged 3 commits into
ikemen-engine:masterfrom
potsmugen:fix

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  • Landing from physics A is no longer a loop, thus preventing a game crash if the landing state is also set to physics A
  • Extra hit velocity on KO is no longer applied to statetype L
  • Adjusted the "input over" flag so that KO characters can now process inputs while the round is still ongoing
  • Being KO by itself no longer prevents the character from performing basic actions
  • Adjusted PostRoundInput flag to enable inputs in more instances such as KO
  • Adjusted "Technical" message so it does not give duplicate messages for some characters
  • Minor adjustments and bug fixes to how guard points are recovered
  • Every character now recovers them at the same rate, regardless of their maximum guard points. Recovery also happens every frame, including hitpause
  • Minor refactor: dizzy and guard break cooldown timers are now referred to as that instead of "counters", to avoid confusion with counter hits

- Minor adjustments and bug fixes to how guard points are recovered
- Every character now recovers them at the same rate, regardless of their maximum guard points. Recovery also happens every frame, including hitpause
- Minor refactor: dizzy and guard break cooldown timers are now referred to as that instead of "counters", to avoid confusion with counter hits
- Adjusted "Technical" message so it does not give duplicate messages for some characters
- Landing from physics A is no longer a loop, thus preventing a game crash if the landing state is also set to physics A
- Extra hit velocity on KO is no longer applied to statetype L
- Adjusted the "input over" flag so that KO characters can now process inputs while the round is still ongoing
- Being KO by itself no longer prevents the character from performing basic actions
- Adjusted PostRoundInput flag to enable inputs in more instances such as KO
@github-actions github-actions Bot added the PR: fix This PR implements changes that don't belong to other categories label Jun 29, 2023
@K4thos
K4thos merged commit 8e9a1de into ikemen-engine:master Jun 30, 2023
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2 participants