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In order to implement new flags compiler has been expanded to support int64 values.
GlobalNoKo
While asserted all players won't die from taking damage.
NoAiLevel
While asserted, makes the player AILevel and AILevelF triggers return 0
NoGuardKo
While asserted player won't die from taking cheap damage
NoKo
While asserted player won't die from taking damage
Note: ikemenVersion changes default behaviour of this flag
NoKoVelocity
While asserted player won't be affected by HitDef velocity adjustments upon KO