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Camera Problems #1026

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Description

@Ksylatarsh

Describe the bug

In some random conditions (Can't tell exactly which are right now) the camera gets stuck when player is close to it and somehow it doesn't move. In another problem the camera struggles to follow Scorpion (In this example) when he does his teleport punch, there is no pausetime and nothing that could pause him, screenbound is movecamera =1,0.

To Reproduce

Place P2 in a custom bouncing state and once it reaches the corner the camera will bug, not sure if the other player being mid-air has something to do with it.

Expected behavior

Camera should move correctly.

Screenshots / Video

The problem:
https://files.catbox.moe/oruokc.mp4

Engine Version (or source code date)

0.99.rc1

Operating system

None

Extra context or search terms

No response

Activity

  1. Ksylatarsh commented on Mar 9, 2023

    @Ksylatarsh
    Author

    Works like it's intended to in 0.98

  2. K4thos commented on Mar 10, 2023

    @K4thos
    Member

    not enough information. Missing stage and character for download. Missing inputs. Also please test how it behaves in mugen 1.1 and let us know since that engine is the point of reference if something works as intended.

  3. Ksylatarsh commented on Mar 10, 2023

    @Ksylatarsh
    Author

    Works as intended in MUGEN 1.1

    I can't really provide stage and character download in public but if anyone of the devs is willing to fix it; contact me on Discord.
    Autismophrenia#8574

    2023-03-10_00-19-29.mp4
  4. K4thos commented on Mar 10, 2023

    @K4thos
    Member

    if you can't upload those resources here please prepare a simple test case using kfm and stage shipped with the engine. Easy access to everything needed to reproduce the problem locally is crucial part of bug report. Historically depending on users availability almost never worked.

  5. Lazin3ss commented on Mar 11, 2023

    @Lazin3ss
    Contributor

    This problem happens if, while horizontally tracking P2, P1's negative velocity becomes greater than P2's positive velocity. Camera will then abruptly stop tracking in the direction it was originally moving to, and will go into P1's direction. In the video, since the characters are in the rightest side of the screen and camera started answering to left movement, it stops in its place until P1 touches the floor and loses its Vel X.

  6. Ksylatarsh commented on Mar 12, 2023

    @Ksylatarsh
    Author

    Thanks to Lazin3ss this has been fixed :P

  7. added
    bugSomething isn't working
    regressionSomething that used to work correctly
    and removed
    info neededFurther information is requested
    on Mar 12, 2023
  8. added 2 commits that reference this issue on Mar 15, 2023
    4e9fc82
    380c003
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