You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In some random conditions (Can't tell exactly which are right now) the camera gets stuck when player is close to it and somehow it doesn't move. In another problem the camera struggles to follow Scorpion (In this example) when he does his teleport punch, there is no pausetime and nothing that could pause him, screenbound is movecamera =1,0.
To Reproduce
Place P2 in a custom bouncing state and once it reaches the corner the camera will bug, not sure if the other player being mid-air has something to do with it.
not enough information. Missing stage and character for download. Missing inputs. Also please test how it behaves in mugen 1.1 and let us know since that engine is the point of reference if something works as intended.
I can't really provide stage and character download in public but if anyone of the devs is willing to fix it; contact me on Discord.
Autismophrenia#8574
if you can't upload those resources here please prepare a simple test case using kfm and stage shipped with the engine. Easy access to everything needed to reproduce the problem locally is crucial part of bug report. Historically depending on users availability almost never worked.
This problem happens if, while horizontally tracking P2, P1's negative velocity becomes greater than P2's positive velocity. Camera will then abruptly stop tracking in the direction it was originally moving to, and will go into P1's direction. In the video, since the characters are in the rightest side of the screen and camera started answering to left movement, it stops in its place until P1 touches the floor and loses its Vel X.
Activity
Ksylatarsh commentedon Mar 9, 2023
Works like it's intended to in 0.98
K4thos commentedon Mar 10, 2023
not enough information. Missing stage and character for download. Missing inputs. Also please test how it behaves in mugen 1.1 and let us know since that engine is the point of reference if something works as intended.
Ksylatarsh commentedon Mar 10, 2023
Works as intended in MUGEN 1.1
I can't really provide stage and character download in public but if anyone of the devs is willing to fix it; contact me on Discord.
Autismophrenia#8574
2023-03-10_00-19-29.mp4
K4thos commentedon Mar 10, 2023
if you can't upload those resources here please prepare a simple test case using kfm and stage shipped with the engine. Easy access to everything needed to reproduce the problem locally is crucial part of bug report. Historically depending on users availability almost never worked.
Lazin3ss commentedon Mar 11, 2023
This problem happens if, while horizontally tracking P2, P1's negative velocity becomes greater than P2's positive velocity. Camera will then abruptly stop tracking in the direction it was originally moving to, and will go into P1's direction. In the video, since the characters are in the rightest side of the screen and camera started answering to left movement, it stops in its place until P1 touches the floor and loses its Vel X.
Ksylatarsh commentedon Mar 12, 2023
Thanks to Lazin3ss this has been fixed :P
fix(camera): tension not properly correcting cam based on char Vel X
fix(camera): tension not properly correcting cam based on char Vel X