Iâm sitting in an anonymous, fluorescently-lit office on the Google campus where the Android team is situated, a surprisingly bare setting that seems to clash with the rest of the companyâs, multi-colored, neo-hippie aesthetic. Iâm waiting for Matias Duarte — Androidâs head of user experience — so that we can discuss the latest version of Googleâs mobile operating system (dubbed Ice Cream Sandwich), and hopefully get a look at the smartphone the new OS will ship with.
Exclusive: Matias Duarte on the philosophy of Android, and an in-depth look at Ice Cream Sandwich


Iâve just had a long, bad, and very early flight to San Francisco, and Iâm a little weary, though one of Googleâs PR reps has kindly given me a strong mug of coffee from a single-cup machine Iâm told costs $10,000. The coffee isnât bad.
When Matias gets to the meeting, he walks through the door like heâs in mid-sentence, as if he was handing off some direction to someone just outside the room. He comes in with a smile on his face wearing a loud, patterned shirt that looks perfect for a beach in Hawaii (where heâs incidentally headed the next day). Matias Duarte is not a big guy, but heâs got a room-filling personality. You can tell when heâs fired up, and heâs clearly fired up today.
The philosophy of Android

Matias is somewhat of an anomaly in our industry. He led major user interface projects at Danger, Helio, and most notably Palm — where he gave birth to webOS — which were incredibly inventive in both design and functionality. At those companies, he took the lead on the creation, design, and implementation of novel and new mobile interfaces. But heâs not just a skilled designer. Matias can talk about his designs in a way that people understand. Not only understand, but get excited about. Heâs effusive, brilliant, and very focused.
Unfortunately his work at those companies couldnât find a foothold, and he seemed destined to toil away on doomed projects until he arrived at Google last year (he left Palm just after the company was acquired by HP) to work with his old boss from Danger, Andy Rubin.
He sits down at the head of the table. I ask him to start by telling me whatâs been happening between Honeycomb, his first big project at Google, and Ice Cream Sandwich.
He starts with a qualifier. âHoneycomb was kind of that emergency landing,â he says, âYou get there, âphew, okay survived that,â and when we finished that we said âwhatâs next?ââ
âComing in and being put in charge of the design and UX for this enormously successful platform that now has years of legacy behind it. Itâs completely unlike getting behind the steering wheel of a zippy, agile little car. Itâs more like driving an aircraft carrier.â He gestures as if heâs pushing a button, âOkay guys, turning left! Are we turning left yet?â His point is that itâs a big machine.
âThereâs a momentum thatâs in there, and that comes from the magnitude of what weâre trying to do. Itâs a platform, itâs got to run on all these different form factors, on these different classes of devices, itâs got to have a flexibility designed into it that you donât have to worry about when youâre doing a completely integrated device.â Matias pulls out a laptop and puts it on the table between us. Weâre working up to something here.
âYou want to be sure that your design ideas will survive, and also allow for customization,â he says.
âWeâre designing something bigger. Weâre designing a showcase product for people that says âokay, this is what you could build,â but then weâre also designing the Lego system that people build those products out of, and we have to do both of those at the same time. And we canât really cheat and cut any corners and do anything with our product that couldnât build out of this system.â
I first saw Honeycomb at CES in January of this year. Devices with the software have been shipping since February — yet Android phones have remained stuck, still waiting on the upgrades and improvements promised by the revised OS.
âOn Honeycomb we cheated, we cut the corner of all that smaller device support. Thatâs the sole reason we havenât open sourced it.â
Matias explains further, âHoneycomb was like: we need to get tablet support out there. We need to build not just the product, but even more than the product, the building blocks so that people stop doing silly things like taking a phone UI and stretching it out to a 10-inch tablet.â Itâs obvious that products like the original Galaxy Tab, with a bastardized version of Android for phones, annoyed him.
âSo that was the mission, and it was a time-boxed mission. Any corner we could cut to get that thing out the door, we had to.â
Matias flips open his laptop.
âI want to set expectations. Androidâs growth, because itâs got this legacy, has to be an evolutionary growth.â Heâs asking me to lower my expectations — something he repeats throughout our interview. âWhat Iâm going to show you here is something Iâm really proud of. But the device Iâm going to be giving to everybody this Christmas, the Android phone Iâm actually feeling good about people carrying — my Android phone — itâs not the end of the journey.â His Android phone. Noted.
âIn doing Honeycomb we made a whole bunch of changes to the platform, so Ice Cream Sandwich is where we say âhuh, okay, how are those changes going to work on phones?ââ
He has slides. âWe wanted to do more than just bring Honeycomb to phones.â
âThe question we were asking was not âwhatâs the milestone for the next release,â but âwhatâs the vision for how we want to evolve the platform,â and this is the pithy question we asked. Aspirational. Challenging.â
What is the soul of the new machine? The words are emblazoned across Matiasâ laptop display.
I tell him that that's pretty intense. I ask what the new machine is, exactly.
âAndroid is the new machine. It represents that new type of potential for computer / human interaction. Mobile is exciting because it breaks us out of this stodgy stuff that weâve been looking at for two decades,â heâs worked up, âTwo decades of windows, and cursors, and little folder icons!â
âFinally peopleâs minds are being cracked open, so now the question is, what are we going to do with that momentum?â
This isnât a design or product question. Itâs a philosophical question. What is this thing? What is it supposed to do? How will it do it? How do we get there? I ask him if it was the first time anyone at Google had ever asked that question.
âI donât think anybody ever asked about the soul,â he answers in a very matter-of-fact way, âThis was my question, it was the question I challenged the team with.â
âI think people had very clear and concrete visions about Android and its strategy, but from a holistic design perspective — not just the look and feel — what does it mean in your life? Why are we doing the things that weâre trying to do. That was the question I wanted to ask.â
This question sparked deep user studies at Google on mobile phone use, what Matias described as âSerious baseline ethnographic research which hadnât happened before.â He tells me that the company spent a great deal of time and effort watching how and why regular people used their smartphones. Not just Android phones, but all smartphones. The company even had employees âshadowâ users, visiting them at their homes and workplaces to watch how they interacted with their devices. Matias wouldnât share numbers, but intimated that the study was a significant undertaking.
âA lot of what we found confirmed what I thought for years. At Danger, we had this idea that smartphones were not for a certain kind of person. They were for everyone. Smartphones were the way phones were supposed to be.â
âWhat we heard from everyone we talked to in the study was that they love these things [smartphones], they are a part of their lives. Theyâre incredibly passionate about them. They canât live without them. That was awesome. But we also heard a lot of things we didnât like to hear.â
âWith Android, people were not responding emotionally, they werenât forming emotional relationships with the product. They needed it, but they didnât necessarily love it.â
Matias says that the studies showed that users felt empowered by their devices, but often found Android phones overly complex. That they needed to invest more time in learning the phones, more time in becoming an expert. The phones also made users feel more aware of their limitations — they knew there was more they could do with the device, but couldnât figure out how to unlock that power.
It was a wakeup call at Google.
âIf these are the things we donât like to hear, what are the things we want to hear?â Matias says.
âWe want to create wonder. We wanted to simplify peopleâs lives. Right now, thereâs a common trap that can happen when you load up too much power into a piece of software thatâs not that intelligent. Like the junior assistant that you hire, who instead of helping you by taking work of your plate, makes more work for you. We wanted that really senior assistant that really knows how to help.â
âWe wanted to focus our effort on making people feel more amazing, like theyâre super-powered. You put on your suit of techno-magical armor and now you can fly and shoot the bad guys. We want our products to make them more empowered.â
I ask him if Google wants the products to just feel amazing, or actually be amazing. âWe want to do both,â he replies, then flips to the next slide on the laptop.
Inside the machine

âA huge component of building wonderland is the way it looks and feels and sounds, and one of the first things we did was focus on the thing you interact with the most, which is the typography.â
The company has created a new typeface for Ice Cream Sandwich dubbed Roboto, designed in-house at Google, something the company has never done before. Itâs clean and modern, but not overly futuristic — not a science fiction font. Matias says that itâs been designed for âhigh resolution mobile displaysâ as âa complete typeface, in a great many more varieties than have existed for Android before.â He adds âItâs a modern typeface, itâs trying to take a point of view and is not ashamed to do so.â
Then he pulls a dark gray slab out of his pocket and flicks on the screen. The Galaxy Nexus.
The phone is huge, but not oversized compared to the Galaxy S II Iâve been testing on AT&T. It has a curved housing that gets smaller towards the top of the phone. The glass on the screen is arched as well. I tell him it looks like a teardrop shape. âIt is kind of a teardrop shape,â he agrees. It has a gorgeous Super AMOLED display, 4.65-inches at a 1280 x 720 resolution. Itâs the nicest display Iâve seen since the iPhone 4. Maybe even nicer. Text looks smooth — you donât see pixels, even at the large size. Matias says itâs got a higher pixel density than the iPhone, but when I do the math, it turns out heâs wrong. Still, itâs higher than most devices on the market — 315 ppi. âWe collaborated very heavily with Samsung on this,â Matias tells me.
The phone has no hardware buttons on the front, unlike all previous Android devices. There are three, persistent, on-screen buttons which surface along the bottom of the display — back, home, and a multi-tasking switcher.
Inside the device has a dual-core, 1.2GHz TI OMAP CPU, 1GB of RAM, a 5-megapixel camera, and it will be an LTE phone here in the US. Matias wonât say the carrier, though itâs obvious that it will be Verizon. Thereâs a pentaband version for international markets.
The device is also equipped with NFC, Bluetooth, Wi-Fi, and a plethora of sensors, and has an RGB notification light beneath the screen.
The phone is made of plastic (the screen is presumably Gorilla Glass), but feels incredibly solid. Google reps say that thereâs an internal aluminum chassis that makes the phone stronger and more rigid.
The camera — though lower in resolution than Appleâs iPhone 4S and several other devices on the market — takes incredible looking photos. Matias shows a few shots heâs taken with the phone, and I have to double check with him that they werenât downloaded from a point-and-shoot.
But the device is only half the story. The interface of the phone is completely new. It looks a lot like Honeycomb, but also shares much in common with Googleâs new aesthetic that itâs been pushing for its web products. Itâs clean and modern, and the company has removed the overly masculine, Tron-like feel to the OS.
âAcross the board Google and Android is taking design a lot more seriously,â Matias says, and points out that Roboto is used throughout the system. âThereâs this thing thatâs happening right now in user interface design that I find kind of shackling. The faux wood paneling trend, and the airport lavatory signage trend.â He laughs when he says this and pulls up a slide on his computer, a split screen of an Atari 2600 and... airport lavatory signage. Itâs an obvious dig at both Apple and Microsoft.
âThe biggest problem behind these trends is not anything about the aesthetic quality about them, but rather the framework that they impose on everything else,â he opines. âRight now if you look at all of these applications that are designed in this real-objecty, faux wood paneling, faux brushed metal, faux jelly button kind of thing... if you step back and you really look at them, they look kind of juvenile. Theyâre not photorealistic, theyâre illustrations.â
Heâs on a roll now. Clearly Matias has spent a lot of time thinking about what he doesnât like. âIf you look back at the web, people did the same thing. All these cartoony things hanging off a page. If you tried that today, people would be laughing, unless you were doing it in a kitsch, poking-fun-at-yourself, retro art way.â
But what about Microsoft and their âauthentically digitalâ design? âThe problem with going too starkly systematic, forcing everything into this completely constrained, modernist palette, for both of them, youâre not leaving any room for the content to express itself.â
âThe incredible diversity of applications and content providers... thatâs the reason people have these machines. Not for the five bundled apps and the beauty of the OS — they have them for the hundreds or thousands of games, or books, or movies.â
âInstead, I offer the web. Here thereâs beautiful examples of very customized, very different feeling websites.â Matias flips through slides in his deck, a variety of websites, some news-focused, others which are services or shopping sites. âThese look completely unlike each other, but people understand how to use them because the right things are standard conventions, and other things are flexible.â
âThatâs what we tried to build with the Ice Cream Sandwich convention. We started throwing in a few hints in Gingerbread, and took it further in Honeycomb. We tried to create a palette and a language and a sense of being thatâs clean and modern and graphic, but isnât a straightjacket.â He adds, âWeâve taken what Honeycomb has done and pumped up the snooty design quotient, and weâve toned down the geeky nerd quotient. Weâve made it a lot more accessible. But we havenât taken it in a new direction.â
The soul of the machine

The new software is striking. Iâm in love immediately. Everything in the OS has been touched by the designers at Android. Nothing looks the same.
Along the bottom of the homescreen you have a âfavorites tray,â which can be customized, in the center is a button to get to your applications. Google search is always present on homescreens in the launcher, kind of like âJust Typeâ in webOS. When you want to create a folder now, you simply drag an icon onto another icon, similar to iOS. Inside folders, app icons will rearrange themselves, also like Appleâs software. Widgets can scroll and be resized, as in Honeycomb. Everything is smooth and fluid; new animations have been added throughout the system.
The multi-tasking icon pulls up a list of app snapshots similar to Honeycomb, but those applications can now be killed by swiping them to the right — like vertical cards. Gestures are all over ICS. âGestures are much more fun than hitting buttons. Touching and moving things; way better than buttons,â Matias says while moving around the device. Even the calendar app didnât escape the touch treatment; youâre now able to pinch-to-zoom on your schedule to expand or contract the view, which seems incredibly helpful.
The notification window is now slightly translucent with a glowing dot when you pull it downward. Notifications can be swiped away one at a time, mirroring webOS 3.0 behavior. You can access your notifications on the lock screen if youâre not using a passcode, and you can jump quickly to your settings through the window shade.
Applications like Gmail have been completely redesigned. Gone are hidden menus — theyâre now replaced by contextual menus which change with your selections, similar to Honeycomb. But on the phone things feel more complete, easier to reach, they make more sense. âWeâve taken all the hidden stuff away,â Matias says. You can swipe left to right to move backwards and forwards through your messages. Thereâs a new inbox selection chip at the top of the screen, but still no unified Gmail inbox. âItâs harder than you think,â he tells me.
In Gmail, Google Talk, and elsewhere, thereâs a real push to use left-to-right swipes to move from place to place — very similar to the recent versions of the Market and Music applications Google has released.
The keyboard and text selection has been hugely improved. You can now long press anywhere on the phone to select text, and you get a contextual menu for copy, paste, and sharing options. Matias says heâll put the ICS keyboard up against any other virtual keyboard on the market in terms of accuracy and correction.
There are new apps and features too. A âPeopleâ application works as your contacts list and a way to gather all of your friends social network activity. There are APIs which developers can plug into to harness the appâs power. Itâs somewhat reminiscent of Microsoftâs people panels in Windows Phone 7. I ask Matias if this is a replacement for the address book. âThe concept of an address book or contacts feels so lame and dated, itâs like âan address book is this little thing with this faux leather cover!ââ
Using NFC and something called Android Beam, you can tap two Galaxy Nexusâ together and send files and links. Itâs accompanied by a âwarp fieldâ animation which shows the file snapping over to the other device.
The camera and gallery apps have changed too. Youâre now able to edit and filter photos you take within the gallery application, and there are a whole slew of Instagram-style tweaks you can make to images. You can tap-to-focus in the camera app, it has face detection, and can do panoramic shots as well as burst mode, and the company boasts that the camera has zero shutter lag. Photos can be snapped instantaneously, which makes for a nice response to Appleâs on-stage taunting of Android phone camera speeds.
Even the sounds have been changed. The lock sounds and keyboard sounds are now much more digital, instead of trying to replicate real-world objects. The company has also improved its voice input significantly, offering near-realtime dictation, and making it easier to correct listening mistakes.
But there are deeper changes. Matias tells me that starting with Android 4.0, users can uninstall any application they like, such as the native browser or email client — and that seems to go for carrier software as well. In phone settings you can also control your data usage in a very specific manner. Google is providing tools to set data limits systemwide or for specific apps, then give you warnings when youâre about to cross a threshold. You can also restrict the amount of background data certain apps use, and see usage history. I ask Matias if this is one of the features that will make users feel amazing. âThis is a make-your-wallet-amazing feature,â he replies with a laugh.
Matias also told me that a new style guide was being prepped for developers with lots of off-the-rack pieces that would make it easier for third-parties to create the same kind of streamlined, beautiful applications I saw in Ice Cream Sandwich.
Piece-by-piece, itâs impressive. But when taken as a whole, coupled with a world-beating device like the Galaxy Nexus, itâs a heady mixture. My impression from seeing all of the new work at play was that Google is really starting to take the experience seriously. This is the first device from the company that really feels completely cohesive and coherent in all the ways a great smartphone should. Maybe Matiasâ advice throughout our conversation to lower my expectations worked, because Iâm impressed by what Ice Cream Sandwich represents.
Itâs clear that Matias is making his mark on a company which has historically been driven by data, not design. I ask why he came to the company in the first place.
âI came here because theyâre winning, but also because I could not stand the thought of there being another decade of being trapped in one paradigm, of being trapped in the past just because somebody manages to grab maximum marketshare, and then thatâs the thing everybody uses with incremental evolution.â
âI thought âokay you know what, Iâve tried to win so many times before,â and itâs been shown that it doesnât matter how great a product you have and how revolutionary the product is... distribution and marketshare are the things that matter.â Matias smiles, âNow Iâm going the other way around.â











