Make every ray count. Build better-looking games with practical techniques for optimizing real-time path tracing, from smarter sampling to caching and reconstruction. Learn more👇 https://lnkd.in/gn2JbJMf
NVIDIA Game Developer
Computer Games
Santa Clara, CA 19,057 followers
NVIDIA-related news and announcements of interest to game developers
About us
NVIDIA’s invention of the GPU sparked the PC gaming market and went on to reshape trillion-dollar industries and fuel the growth of many others. Today, gaming is the world’s largest entertainment industry. With more than 200 million gamers, NVIDIA GeForce® is its largest platform. GeForce RTX GPUs, GeForce Experience™ application, and the popular GeForce NOW online gaming service transform everyday PCs into powerful gaming machines. Our invention of RTX graphics technology has reinvented graphics and is a powerful tool for game developers to shatter the status quo.
- Website
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https://developer.nvidia.com/industries/game-development
External link for NVIDIA Game Developer
- Industry
- Computer Games
- Company size
- 10,001+ employees
- Headquarters
- Santa Clara, CA
- Founded
- 1993
Updates
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Build more detailed, dynamic ray-traced worlds with RTX Mega Geometry in DirectX 12. Now available in the DirectX Agility SDK preview, these features let developers drive acceleration structure builds entirely from the GPU, reducing CPU-GPU synchronization stalls and freeing the CPU for other work. Explore how: - Clustered Geometry speeds up acceleration structure builds using spatially organized triangle clusters. - Cluster templates reuse topology-dependent work for animated meshes and terrain. - Partitioned TLAS updates only the partitions that change, helping manage vast worlds with large numbers of instances. Get started with the technical overview and code samples below 👇 https://lnkd.in/gve9F8P8
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For Gaijin Entertainment, adding realism to War Thunder meant preserving the vehicle markings, materials, and visual identity players recognize. In our developer interview, art director Kirill Stupin shares how the team integrated NVIDIA DLSS 5 with 3D-Guided Neural Rendering into Dagor Engine and tuned it to maintain the game’s established art direction. Read the full interview: https://lnkd.in/gRCDnWE4
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NVIDIA Game Developer reposted this
Bring neural rendering to NVIDIA RTX Spark with DLSS and RTX Kit, and on-device AI characters with NVIDIA ACE. Explore the latest updates for game developers: • Neural rendering with DLSS 5 and support across eight RTX Kit technologies. • NVIDIA ACE updates for on-device AI characters, including Nemotron 3.5 Bolt E4B. • DLSS 4.5 plugin updates for bringing Unreal Engine 5.8 projects to RTX Spark. • Nsight tools for profiling and debugging games on RTX Spark. See the latest tools and integration paths 👇 https://lnkd.in/gVBi236N
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Bring neural rendering to NVIDIA RTX Spark with DLSS and RTX Kit, and on-device AI characters with NVIDIA ACE. Explore the latest updates for game developers: • Neural rendering with DLSS 5 and support across eight RTX Kit technologies. • NVIDIA ACE updates for on-device AI characters, including Nemotron 3.5 Bolt E4B. • DLSS 4.5 plugin updates for bringing Unreal Engine 5.8 projects to RTX Spark. • Nsight tools for profiling and debugging games on RTX Spark. See the latest tools and integration paths 👇 https://lnkd.in/gVBi236N
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See what’s new across NVIDIA RTX technologies for game developers this month⚡ 🎮 Learn about DLSS 5 with 3D-Guided Neural Rendering controls 💬 NVIDIA ACE updates including an expanded speech pipeline and inference framework 🖼️ RTX Kit 2026.3 advances neural rendering and path tracing, including RTX Mega Geometry 2.0 support for streaming continuous level-of-detail cluster Read more: https://lnkd.in/g64-Eh-c
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Check out the new NVIDIA OptiX Toolkit, a set of utilities designed to support applications utilizing the OptiX ray tracing API. Our latest blog covers two of its debugging facilities: consistent checking of OptiX and CUDA API error codes and targeted device-side debug printing. Read blog 👇 https://lnkd.in/gKabaTMH
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This week's Level Up With NVIDIA webinar is all about DLSS 4.5 in Unreal Engine 5. We'll be covering the latest DLSS 4.5 features and support for UE5, walking through scene applications, and answering your questions live. 📅 August 12th | 10AM PT Register 👉 https://lnkd.in/gGQxqrCt
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At #SIGGRAPH2026, Edward Liu, NVIDIA Director of Applied Deep Learning Research, along with Gabriele L., Director of Content Technology, shared the research behind DLSS 5. The keynote presentation explored how the game’s rendered frame grounds the model, along with the challenges and methods of preserving artistic intent, maintaining temporal consistency and delivering results in real time. Watch here: https://lnkd.in/gNhgbBuK
DLSS 5 | SIGGRAPH 2026 Keynote Presentation by Edward Liu and Gabriele Leone
https://www.youtube.com/
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At #SIGGRAPH2026? Keep your camera handy 📸 Check out the giveaway below for your chance to take home an NVIDIA RTX PRO™ 6000 Workstation Edition GPU.
Want to win an RTX PRO 6000 at SIGGRAPH? 👀 Join NVIDIA and our guest speakers during Physical AI day, RTX Rendering day, or AI in Production day during #SIGGRAPH2026. Snap a photo while you attend a session and tag NVIDIA Workstation to be entered for a chance to win. The more sessions you attend the more chances you have to win. 📍 Los Angeles Convention Center | July 21-23 | Room 502A | https://nvda.ws/4eOrC7Z 🚨 Winner must be present in room 502A on Thursday, July 23 at 2:30 PM to claim the prize. 🔗 Learn more: https://nvda.ws/4wPt1Bi
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