Enable AMD FSR Redstone: 13 Steps, RX 9000 Only [2026]

AMD’s newest upscaling stack has a branding problem and a driver-version problem at the same time. “FSR Redstone” isn’t a single toggle, it’s a bundle of four separate technologies, and half the confusion online right now comes from people trying to turn on features their GPU simply doesn’t support yet. This tutorial walks through exactly which Radeon cards get which pieces of Redstone, which Adrenalin driver build unlocks them, and how to enable everything step by step, from a clean driver install to layering Frame Generation and Ray Regeneration on top of a supported game.

By the end you’ll have a working, benchmarked FSR Redstone setup, plus a troubleshooting list for the ghosting, frame-pacing, and driver-crash reports that have been showing up in Radeon forums since the feature’s driver-level rollout.

Most of the confusion traces back to how AMD marketed the launch. Redstone shipped as a driver update rather than a single game patch, which meant the feature technically existed on day one for anyone who updated Adrenalin, but the actual in-game toggles only appeared in a handful of titles at first. That gap between “the driver supports it” and “your specific game exposes it” is where most setup guides fall apart, and it’s the main thing this walkthrough is built to fix.

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What Is AMD FSR Redstone?

FSR Redstone is AMD’s umbrella name for the machine-learning-based successor to FidelityFX Super Resolution 3.1. It isn’t one feature, it’s four, and AMD ships them under separate version numbers: FSR Upscaling 4.1.1 (ML-based super resolution), FSR Frame Generation 4.0.1 (ML-based interpolated frames), FSR Ray Regeneration 1.2.0 (an ML reconstruction pass for ray-traced lighting), and FSR Radiance Caching 0.9.0, which AMD still labels a technical preview for neural-rendering-assisted global illumination, according to AMD’s FSR SDK documentation on GPUOpen.

AMD first previewed the stack on December 10, 2025, alongside the Adrenalin 25.12.1 driver, a rollout Windows Central covered as adding ML upscaling, ML frame generation, ray regeneration, and radiance caching for RX 9000-series owners. GPUOpen’s developer writeup for the launch stated plainly that “the AMD Software: Adrenalin Edition 25.12.1 driver is required to use the preview,” which is the starting point for everything in this guide. The first title to expose the complete feature set, including Ray Regeneration, was Call of Duty: Black Ops 7, per a review from Club386 published around the driver’s release.

The practical reason FSR Redstone is generating so many searches right now is that AMD split support across three hardware tiers instead of shipping one unified feature. That split is the single biggest source of setup confusion, so it gets its own section below before you touch a single driver setting.

It also helps to understand what each of the four Redstone components is actually doing under the hood, since the settings menu rarely explains it. FSR Upscaling 4.1.1 renders the game at a lower internal resolution and uses a trained neural network to reconstruct detail up to your display’s native resolution, the same broad concept as DLSS Super Resolution, just with AMD’s own model. FSR Frame Generation 4.0.1 takes two consecutively rendered frames and inserts one or more AI-generated frames between them, which raises the number displayed on screen without the GPU actually rendering every one of those frames from scratch. FSR Ray Regeneration 1.2.0 is narrower in scope, it specifically replaces the denoising step in ray-traced lighting with a trained model, aiming to clean up noisy reflections and global illumination faster than traditional denoisers. FSR Radiance Caching, still at version 0.9.0 and labeled a technical preview, is meant to store and reuse lighting calculations across frames using a neural cache rather than recomputing them every frame, but it hadn’t shipped in any actual game at the time of this writing.

FSR Redstone vs FSR 4 vs FSR 3.1: What Actually Changed

FSR 3.1 was AMD’s last predominantly shader-based upscaler. It worked on almost anything, including non-Radeon GPUs, and gave developers a broadly compatible temporal upscaler plus an optional frame-generation layer. FSR 4 replaced the upscaling half of that stack with an ML model tied to RDNA 4’s matrix-math accelerators, which is what shipped with the Radeon RX 9000 series.

FSR Redstone is the bigger jump. It keeps the ML upscaler from FSR 4 but adds ML-based frame generation, an ML reconstruction pass specifically for ray-traced lighting (Ray Regeneration), and an early-stage neural radiance caching component. AMD’s own developer documentation frames this as a shift from temporal upscaling with an optional frame-gen add-on toward a broader neural-rendering pipeline that touches lighting, not just resolution.

The tradeoff is hardware segmentation. FSR 3.1 ran almost everywhere. FSR Redstone’s full feature set is effectively an RX 9000/RDNA 4 exclusive as of this writing, with RX 7000 getting a narrower slice and RX 6000 locked out until AMD’s promised 2027 update. That’s worth knowing before you spend twenty minutes hunting for a Ray Regeneration toggle that your card can’t expose.

Why AMD Split Redstone Support Across Three GPU Tiers

The segmentation isn’t arbitrary marketing, it maps to real hardware differences between RDNA generations. RDNA 4, the architecture behind the RX 9000 series, carries dedicated matrix-math accelerators sized specifically for the neural network workloads that Frame Generation and Ray Regeneration lean on. RDNA 3, the RX 7000 generation, has some AI-acceleration capability but a smaller allocation of that silicon, which is reportedly why AMD limited RX 7000 to the upscaling model alone rather than the full interpolation and reconstruction stack. RX 6000 and earlier predate any dedicated ML acceleration on Radeon entirely, which lines up with AMD’s own statement that ML-based upscaling on that generation isn’t expected until 2027.

This is the same pattern Nvidia used when it tied DLSS Frame Generation to RTX 40-series and newer, and Sony followed with PSSR 2.0 being a PS5 Pro exclusive rather than a base PS5 feature. Newer neural-rendering techniques increasingly ride on hardware that didn’t exist two GPU generations ago, so expect this kind of tiered rollout to keep happening rather than assuming a future driver update will retroactively unlock everything on older silicon.

Prerequisites: Hardware, OS, and Software Checklist

Confirm every item on this list before you start. Skipping the driver-version check is the single most common reason people report FSR Redstone options simply not appearing in Adrenalin or in-game.

RequirementWhat you needNotes
GPU (full feature set)Radeon RX 9000 series (RDNA 4)ML Upscaling, Frame Generation, Ray Regeneration, Radiance Caching preview
GPU (partial support)Radeon RX 7000 series (RDNA 3)FSR ML Upscaling only, no Frame Gen or Ray Regeneration
Driver (RX 9000)AMD Adrenalin 25.12.1 or newerRequired for the full Redstone preview
Driver (RX 7000)AMD Adrenalin 26.6.2 or newerUnlocks ML upscaling only on RDNA 3
Operating systemWindows 11Referenced specifically for FSR Frame Generation support in AMD’s game-support docs
Graphics APIDirectX 12The driver-level upgrade path only applies to DX12 titles
Shader ModelShader Model 6.6Required by the FSR SDK for the ML components
Game integrationFSR 3.1 (minimum) or native Redstone supportA compatible FSR integration must already exist in the game

If you’re on Radeon RX 6000 or older, stop here: AMD’s own FSR technology page states that ML-based upscaling support for RX 6000 is planned for 2027, not available now. You can still run FSR 3.1 in supported titles, but none of the Redstone-specific steps below will unlock on that hardware yet.

Step 1-2: Confirm Your GPU and Windows Build Are Eligible

Start by confirming exactly which GPU and driver you’re running instead of assuming. Open PowerShell and run:

Get-WmiObject Win32_VideoController | Select-Object Name, DriverVersion, DriverDate

Match the “Name” field against the table above. If it reads Radeon RX 9070, RX 9070 XT, RX 9060 XT, or another RX 9000-series part, you’re eligible for the full Redstone feature set. RX 7000-series cards (RX 7900 XTX, RX 7800 XT, and so on) qualify for ML upscaling only.

Next, confirm you’re on Windows 11, since AMD’s game-support documentation specifically ties Frame Generation to that OS version:

[System.Environment]::OSVersion.Version

You’re looking for a major version of 10 with a build number in the 22000+ range, which corresponds to Windows 11. If you’re still on Windows 10, upgrade before continuing, since Frame Generation and Ray Regeneration are not confirmed to work reliably outside Windows 11 in AMD’s own documentation.

It’s also worth confirming your system actually reports Shader Model 6.6 support, since that’s the baseline the FSR SDK requires for the ML components. DirectX Diagnostic Tool can dump a full report for reference if you need to double-check with AMD support or a game developer later:

dxdiag /t dxdiag_report.txt

This writes a text file to your user folder with your full GPU, driver, and DirectX feature-level details, useful if a game’s support team asks for a system report while you’re troubleshooting later in this guide.

Step 3-5: Install AMD Adrenalin 25.12.1 or Newer the Right Way

Do not rely on Windows Update for this. AMD’s Redstone features ship through the Adrenalin driver package specifically, and Windows Update frequently lags several versions behind AMD’s own release cadence.

  • Go to AMD’s official FSR technologies page and confirm the current Adrenalin version number listed for your GPU tier.
  • Download AMD Software: Adrenalin Edition directly from AMD.com, not a third-party mirror.
  • Run a clean installation if you’re coming from a driver more than two major versions old. Adrenalin’s installer includes a Factory Reset option in the install wizard, use it if you’ve had driver instability recently.
  • Reboot when prompted. FSR Redstone’s ML components register during this restart, and skipping it is a common reason the feature doesn’t appear afterward.

After rebooting, verify the install actually landed. Reopen the PowerShell command from Step 1 and confirm the DriverVersion string now matches 25.12.1 or higher (RX 9000) or 26.6.2 or higher (RX 7000). If it still shows your old version, the installer likely failed silently, rerun it with the Factory Reset option checked.

Step 6-8: Enable FSR Redstone Globally in Adrenalin

With the driver confirmed, open AMD Software: Adrenalin Edition and follow this sequence:

  1. Open the Adrenalin app and go to the Gaming tab.
  2. Select Global Graphics (or your specific game’s profile if it’s already installed and detected).
  3. Locate the FSR section. On eligible RX 9000 hardware you’ll see toggles for FSR Upscaling, FSR Frame Generation, and, in supported titles, Ray Regeneration. RX 7000 owners will see FSR Upscaling only.
  4. Enable FSR Upscaling globally as a baseline. This exposes the driver-level upgrade path for any DX12 title that already has an FSR 3.1 integration, letting some existing games use the newer ML upscaler without a separate patch.

This global toggle is a compatibility mechanism, not a guarantee. AMD’s own supported-games documentation is explicit that a title needs a compatible FSR integration already built in, the driver cannot manufacture upscaling support in a game that never shipped any FSR code path. For the best results, prioritize games with native Redstone integration over relying on the driver override.

Step 9-11: Turn On FSR Redstone Inside a Supported Game

Driver-level toggles only get you halfway. Every confirmed Redstone title exposes its own in-game settings, and the exact menu wording varies by engine. Here’s the general path:

  1. Launch the game and open Video or Graphics Settings.
  2. Find the Upscaling, Super Resolution, or Anti-Aliasing/Upscaling submenu.
  3. Select the AMD option, it may be labeled FSR 4, FSR Upscaling, or FidelityFX Super Resolution depending on the game’s UI.
  4. Choose a quality preset: Quality, Balanced, Performance, or Ultra Performance. Quality is the safest starting point for judging image stability before you chase frame rate.

Many UE5-based titles expose these as console variables under the hood even when the menu only shows a slider. If a game ships a user-editable config file, illustrative examples of the underlying flags look like this (exact variable names differ by engine and title, so treat this as a reference pattern, not a universal file):

[SystemSettings] r.FidelityFX.FSR.Enable=1 r.FidelityFX.FrameGeneration.Enable=1 r.FidelityFX.RayRegeneration.Enable=1

If the in-game menu doesn’t show an FSR option at all despite meeting every driver requirement, check AMD’s Redstone developer page to confirm the specific title has actually shipped a Redstone-compatible patch. AMD counted more than 200 games supporting at least one Redstone feature at launch, and third-party tracking put that figure above 400 by late September 2026, but that list keeps growing week to week, and not every FSR 3.1 title has been patched yet.

Step 12-13: Layer On Frame Generation and Ray Regeneration

Once base upscaling is confirmed working, add the remaining pieces one at a time so you can isolate any problems:

  1. Enable FSR Frame Generation only after your base (pre-frame-gen) frame rate is comfortably above 60 FPS. Frame generation interpolates between rendered frames, and running it on a low base frame rate amplifies input latency and makes pacing issues far more noticeable.
  2. If the title supports ray tracing, enable Ray Regeneration separately from Frame Generation the first time, so you can judge its image-quality and performance cost in isolation.
  3. Radiance Caching remains a technical preview and, per Club386’s review coverage at launch, wasn’t yet available in any shipping game at that point, don’t spend time hunting for it unless a specific title’s patch notes confirm support.

Apply the settings and fully restart the game rather than just backing out of the menu, some titles don’t hot-reload the renderer cleanly when Frame Generation is toggled mid-session.

Confirm It’s Working: Benchmarking and Verification

Don’t just trust the menu toggle, verify the feature is actually active and measure its real cost. Open the Adrenalin overlay (default hotkey Alt+R) and enable the FPS and frame-time graphs before you start a benchmark run. Play the same in-game sequence three times: native resolution with no upscaling, FSR Upscaling alone, and FSR Upscaling plus Frame Generation, logging the average and 1% low FPS each time.

If you suspect a stale shader cache is causing stutter after the driver update, clear it before your benchmark pass:

del /q /s "%LOCALAPPDATA%\D3DSCache\*"

Expect the first few seconds after a shader cache wipe to show a frame-rate dip as the game recompiles shaders, that’s normal and not a sign of a broken Redstone setup.

Pay close attention to the 1% low figure specifically, not just the average. Average FPS is the number Frame Generation inflates the most, since it counts every interpolated frame equally alongside natively rendered ones. The 1% low metric, which tracks your worst-performing one percent of frames in a session, is a much better proxy for how the game actually feels during a firefight or a crowded scene, and it’s far less affected by frame generation than the headline average. If your average jumps 60% after enabling Frame Generation but your 1% low barely moves, that’s expected behavior, not a sign the feature isn’t working.

Supported GPUs and Feature Availability by Generation

AMD’s segmentation is the part most setup guides gloss over. Here’s the confirmed breakdown as of late September 2026:

GPU familyML Upscaling 4.1.1Frame Generation 4.0.1Ray Regeneration 1.2.0Radiance Caching (preview)
Radeon RX 9000 (RDNA 4)YesYesYesPreview, not yet in shipping games
Radeon RX 7000 (RDNA 3)Yes, via driver 26.6.2+NoNoNo
Radeon RX 6000 and olderPlanned for 2027NoNoNo
Non-AMD GPUsNo (FSR 3.1 shader-based path only)NoNoNo

If you’re deciding whether an upgrade is worth it purely for Redstone, it’s worth comparing current Radeon pricing against Nvidia’s competing tier, our RX 9070 XT vs RTX 5070 Ti breakdown covers where the two cards land on price and raw frame rate before upscaling enters the picture.

Confirmed FSR Redstone Games as of September 2026

AMD’s own supported-games page is the authoritative, continuously updated list, and it should be your first stop before assuming a title is broken. As a reference point, here are the titles confirmed in review coverage and AMD’s launch materials:

GameConfirmed Redstone featuresStatus
Call of Duty: Black Ops 7Upscaling, Frame Generation, Ray RegenerationFirst title with the full feature set at launch
Arc RaidersFrame GenerationConfirmed at driver launch
Cyberpunk 2077Frame GenerationConfirmed at driver launch
Marvel RivalsUpscaling, Frame GenerationTested in independent reviews

AMD said more than 200 games supported at least one Redstone technology at the driver’s initial rollout, with 32 of those specifically supporting Frame Generation. Third-party tracking cited official AMD data putting the total compatible-game count above 415 by September 23, 2026, though that figure spans every Redstone feature combined, not full support across the board. Check the game’s own patch notes before assuming Ray Regeneration or Radiance Caching are live just because Upscaling works.

Real Benchmark Numbers From Early Reviews

Here’s what independent testing has actually measured, rather than AMD’s own marketing figures, drawing on review data including The FPS Review’s launch-driver testing. These numbers come from specific test configurations and shouldn’t be generalized across every game or GPU tier.

TestConfiguration1080p1440p4K
Marvel Rivals, RX 9070 XT, Ultra settingsFSR 4 Upscaling + Frame Generation211 FPS162 FPS97 FPS
Marvel Rivals, RX 9070 XT, alternate settingsFSR 4 Upscaling + Frame Generation200 FPS155 FPS82 FPS
Call of Duty: Black Ops 7, 4K Performance modeFSR 4 alone66 FPS avg / 45 FPS 1% low
Call of Duty: Black Ops 7, 4K Performance modeFSR 4 + Frame Generation117 FPS avg / 56 FPS 1% low
Call of Duty: Black Ops 7, 4K Performance modeFSR 4 + Frame Generation + Ray Regeneration114 FPS avg / 57 FPS 1% low

The Call of Duty numbers are the more instructive set here: adding Frame Generation nearly doubled the average frame rate, but the 1% low barely moved, which is a reminder that frame-generation gains show up mostly in the headline average, not in perceived smoothness during the toughest moments of a fight. Ray Regeneration on top of that cost almost nothing extra in this particular test, which is a better outcome than the ray-tracing overhead you’d typically expect from a reconstruction pass.

FSR Redstone vs DLSS 5 vs PSSR 2.0: What We Actually Know

It’s tempting to want a single chart ranking AMD, Nvidia, and Sony’s upscalers, but the current public data doesn’t support one. Nvidia’s DLSS 5 launched September 3, 2026 with NBA 2K27 as its sole confirmed title at the time, restricted to RTX 50-series GPUs, and Tom’s Hardware reported a big performance hit in that early implementation. Sony’s PSSR 2.0 is a console-specific feature tied to PS5 Pro. None of these three technologies have been benchmarked head to head in the same game under matching settings by an independent outlet as of this writing, so treat any chart claiming a definitive winner with skepticism.

What is fair to say: all three vendors converged on the same idea within months of each other, ML-driven frame generation and reconstruction layered on top of traditional upscaling, and all three initially gated their newest features to their newest hardware generation. If you want the fuller picture on how FSR 4, DLSS 4.5, and PSSR 2.0 compared before Redstone and DLSS 5 shipped, our DLSS 4.5 vs FSR 4 vs PSSR 2.0 comparison has the prior generation’s numbers.

Both AMD and Nvidia’s newest features have drawn similar community pushback for similar reasons. Nvidia’s DLSS 5 was criticized before launch by some players as an “AI slop filter,” skeptical of AI-generated detail replacing genuinely rendered information, and Engadget’s review headline summed up the tradeoff as adding “subtle details” while it “demands a lot more power.” AMD’s Redstone drew a comparable but milder version of that same criticism, with Club386’s review summarizing the launch as good for Radeon owners but still playing catch up to Nvidia in overall image-reconstruction quality. Neither company has published a transparent, independently verifiable comparison against the other’s newest release, which is exactly why this guide avoids declaring a winner.

One practical difference worth noting: FSR Redstone’s ML Upscaling component reaches back to RX 7000-series cards, while DLSS 5’s Neural Rendering feature launched exclusively on RTX 50-series hardware with RTX 40-series support only promised for a later date. If you’re on a one-generation-old GPU and want at least some access to your vendor’s newest upscaling tech today rather than waiting on a future patch, that currently favors Radeon RX 7000 owners over RTX 40-series owners, at least for the upscaling piece specifically.

Handhelds and Radeon Laptops: Does FSR Redstone Work There?

Short answer: not yet, for most of them. FSR Redstone’s full feature set requires RDNA 4 hardware, and the current wave of Windows handhelds, including the ROG Ally line, use integrated Radeon graphics based on earlier architectures, not discrete RX 9000-series silicon. Steam Deck’s integrated GPU is RDNA 2, which isn’t in AMD’s supported list for either the full Redstone stack or the RX 7000-tier ML upscaling path.

That doesn’t mean handheld owners are locked out of upscaling entirely, older FSR 3.1 remains supported broadly and can still be enabled per-game. If you’re weighing a handheld upgrade specifically to chase newer upscaling tech, our Steam Deck vs ROG Ally vs Legion Go comparison is a better starting point than assuming Redstone will land on current-generation handhelds soon. Radeon laptops with a genuine discrete RX 9000-class GPU can support the full feature set if the OEM’s driver package exposes it, but integrated laptop graphics should not be assumed compatible.

Worth watching for the next hardware cycle: AMD hasn’t confirmed a handheld-class RDNA 4 APU on the market yet, which is the missing piece for portable devices to get full Redstone support natively rather than through a docked, discrete GPU setup. Until an APU with RDNA 4-class matrix acceleration ships inside a handheld, treat any claim of “Redstone on Steam Deck” or “Redstone on ROG Ally” circulating online as either referring to base FSR 3.1 or an unofficial workaround, not the ML-driven feature set covered in this guide.

5 Common Pitfalls When Setting Up FSR Redstone

  1. Assuming RX 7000 gets the full feature set. RX 7000 only unlocks ML Upscaling. Frame Generation and Ray Regeneration are RX 9000-exclusive as of this writing, no driver update changes that on RDNA 3.
  2. Updating the driver but skipping the reboot. The ML components in Redstone register during the post-install restart. Declining the reboot prompt is a reliable way to end up with a driver that reports the new version number but doesn’t actually expose the new toggles.
  3. Enabling Frame Generation on a low base frame rate. If your native frame rate before upscaling is under roughly 50-60 FPS, Frame Generation will amplify input lag and stutter rather than smooth anything out.
  4. Confusing the driver-level global toggle with per-game support. Turning on FSR Upscaling in Adrenalin’s Global Graphics tab doesn’t retroactively patch every game, it only extends the upgrade path to titles that already ship an FSR 3.1 integration.
  5. Chasing Radiance Caching in the settings menu. It’s still a technical preview and, per early review coverage, wasn’t shipping in any actual game at driver launch. If you don’t see it, that’s expected, not a broken install.

Troubleshooting: 8 Fixes for the Most Common FSR Redstone Problems

1. FSR Redstone options don’t appear in Adrenalin at all. Recheck your driver version with the PowerShell command from Step 1. If it’s below 25.12.1 (RX 9000) or 26.6.2 (RX 7000), the install didn’t actually complete, reinstall with the Factory Reset option checked.

2. The in-game menu shows no upscaling option. Confirm the specific title has a Redstone-compatible patch on AMD’s supported-games list before assuming your setup is broken. Not every FSR 3.1 game has been updated yet.

3. Visible ghosting or smearing around moving characters. Drop from Performance or Balanced mode to Quality mode first, aggressive upscaling ratios amplify temporal artifacts. If ghosting persists, disable Frame Generation, which is the more common source of trailing artifacts around fast-moving objects and particles.

4. Stutter or uneven frame pacing after enabling Frame Generation. Check your base (pre-frame-gen) frame rate first. If it’s below 60 FPS, lower other settings until it clears that threshold, then re-enable Frame Generation.

5. Game crashes after switching between native FSR integration and the Adrenalin driver override. Reset the game’s graphics profile to default in Adrenalin, then re-enable options one at a time rather than toggling everything simultaneously.

6. HUD or text elements flicker with Frame Generation on. This is a known category of interpolation artifact around UI overlays. Some titles offer a separate UI-composite or HUD-safe frame-gen toggle, check the game’s specific graphics menu for it before assuming it’s a driver bug.

7. Performance is worse after enabling Ray Regeneration. Ray Regeneration is a reconstruction pass for ray-traced lighting specifically, it does nothing in games or scenes without ray tracing enabled, and it adds overhead on top of whatever ray-tracing cost already exists. Disable it in non-RT scenes or games.

8. Shader compilation stutter right after a driver update. Clear the DirectX shader cache using the command from the benchmarking section above, then allow the first few minutes of gameplay for shaders to recompile before judging final performance.

Advanced Tips: Anti-Lag 2, Radeon Chill, and Fine-Tuning

Once your base FSR Redstone setup is stable, a few Adrenalin features pair well with it. AMD Anti-Lag 2 reduces input latency and is particularly worth enabling alongside Frame Generation, since interpolated frames inherently add a small amount of latency compared to native rendering, Anti-Lag 2 claws some of that back without disabling Frame Generation itself.

Radeon Chill is worth testing if you’re on a laptop or handheld-adjacent Radeon setup and care about thermals or battery life, it caps frame rate dynamically based on in-game motion, which can reduce the load Frame Generation places on the GPU during less demanding scenes without a hard frame cap.

If you’re chasing every last frame, our GPU overclocking guide covers safe clock and voltage tuning for RX 9000-series cards, which stacks with FSR Redstone rather than competing with it, since one addresses render resolution and frame interpolation while the other addresses raw clock speed. Just don’t tune both blind, benchmark your baseline overclock before layering Redstone on top, so you know which change is responsible for any instability you see.

For RX 6000 owners who don’t want to wait for AMD’s 2027 timeline, community-built DLL-swap methods have circulated to force older FSR 4 builds onto unsupported hardware, our AMD FSR 4.1.1b RX 6000 DLL swap coverage walks through that unofficial route and its tradeoffs, but it’s not the same as official Redstone support and won’t unlock Frame Generation or Ray Regeneration.

If you’re running a fresh Adrenalin install alongside other thermal or performance tuning, this is also a good moment to check your cooling headroom before layering more GPU load on top. Frame Generation and Ray Regeneration both increase sustained GPU utilization compared to native rendering at the same visual settings, so a card that was already running warm under native rendering will run warmer still with the full Redstone stack enabled. If you haven’t repasted or reseated your cooler in a couple of years, our GPU thermal paste replacement guide is worth doing before you finalize your Redstone settings, rather than chasing phantom stability issues that are actually a thermal throttling problem in disguise.

Complete Walkthrough: FSR Redstone in Call of Duty: Black Ops 7

Here’s the full process end to end, using the title that reviewers confirmed shipped with the complete Redstone feature set at launch, as a reference project you can replicate with any other supported game.

  1. Confirm your GPU is RX 9000-series using the PowerShell command from Step 1.
  2. Install Adrenalin 25.12.1 or newer, reboot, and re-verify the driver version.
  3. Launch Call of Duty: Black Ops 7 and open Graphics Settings.
  4. Set the renderer to DirectX 12 if it isn’t already the default.
  5. Open the Upscaling submenu and select FSR 4 / FSR Upscaling, starting on Quality mode.
  6. Play a short benchmark section (a campaign level or bot match works) and note the average and 1% low FPS using the Adrenalin overlay.
  7. Enable Frame Generation, replay the same section, and log the new numbers. Expect a large jump in the average FPS with a much smaller change to the 1% low, matching the pattern in the benchmark table above.
  8. If you’re in a ray-traced mode, enable Ray Regeneration separately and re-benchmark once more to isolate its specific cost.
  9. If frame pacing feels off despite a high average FPS, enable Anti-Lag 2 and Radeon Chill, then retest before concluding the setup is broken.
  10. Save the profile in Adrenalin so these settings persist across driver updates and game patches.

Following this sequence gives you a measured baseline for each layer of the stack rather than turning everything on at once and guessing which setting caused which change, which is the single biggest time-saver when something eventually needs troubleshooting.

Frequently Asked Questions

Is FSR Redstone free?
Yes. It’s a driver and software feature with no separate license cost. You only need eligible hardware and, in some cases, a game patch that adds the integration.

Does FSR Redstone work on RX 7000 GPUs?
Partially. RX 7000 cards get FSR ML Upscaling through Adrenalin 26.6.2 or newer, but not Frame Generation, Ray Regeneration, or Radiance Caching, which remain exclusive to RX 9000-series RDNA 4 hardware.

Will FSR Redstone ever come to RX 6000 GPUs?
AMD’s own FSR technology page states ML-based upscaling support for RX 6000 is planned for 2027. Nothing in the current driver unlocks it earlier.

Why don’t I see a Redstone option in my game?
The title needs a compatible FSR integration already built in. Check AMD’s supported-games page to confirm the specific game has shipped a Redstone-compatible patch before assuming your driver setup is at fault.

Does FSR Redstone work on Steam Deck or ROG Ally?
Not currently. Both use integrated Radeon graphics on architectures older than RDNA 4, which is required for the full Redstone feature set. Older FSR 3.1 remains available on those devices.

How is FSR Redstone different from FSR 4?
FSR 4 introduced ML-based upscaling on RDNA 4. Redstone is the broader stack that adds ML Frame Generation, Ray Regeneration, and an early Radiance Caching preview on top of that same upscaler.

Should I enable Frame Generation and Ray Regeneration together?
Test them separately first. In Call of Duty: Black Ops 7 benchmarks, adding Ray Regeneration on top of Frame Generation cost almost nothing extra, but that won’t hold true in every game, so isolate each setting’s impact before combining them permanently.

Is FSR Redstone better than DLSS 5?
There’s no independently verified head-to-head benchmark comparing the two in the same game under matching settings as of this writing. Both are new, both are currently gated to each vendor’s newest GPU generation, and both have drawn criticism over their initial performance cost.

Do I need to buy a new GPU just for FSR Redstone?
Only if you want the complete feature set. RX 7000 owners already get ML Upscaling through a driver update at no extra cost. If Frame Generation and Ray Regeneration matter to you specifically, that currently requires an RX 9000-series card, so weigh that against your actual game library and target resolution before upgrading purely for this feature.

Where can I find the full, current list of supported games?
AMD’s own supported-games page is updated continuously and is the most reliable source, since third-party trackers and review roundups can lag behind actual patch releases by days or weeks.

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Elias Virtanen

Elias Virtanen

Cybersecurity Analyst

Elias Virtanen is the Cybersecurity Analyst at Tech Insider, bringing hands-on expertise from his background in penetration testing and security consulting. He previously worked as a security researcher at F-Secure in Helsinki, where he focused on threat intelligence and vulnerability disclosure. Elias covers ransomware trends, zero-trust architecture, and the evolving regulatory landscape including NIS2 and the EU Cyber Resilience Act. He holds a CISSP certification and an MSc in Information Security from Aalto University.

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