
noteæµ·è³å£ã¡ãŒã«ãŒ
ãããã³ããå ¬éãããªãã®noteãæµ·è³å£ã¡ãŒã«ãŒã«ãªãïŒãnoteæµ·è³å£ã¡ãŒã«ãŒ
ããªãã®noteããæµ·è³å£ã«ãªãïŒ
noteæåæé æžã¡ãŒã«ãŒãå ¬éäžã§ãããæ²¢å±±ã®æ¹ã«éãã§ããã ãããããšãããããŸãã
ä»åã¯ãnoteã¯ãªãšã€ã¿ãŒããONE PIECEãã®äžçã«ååšãããªãªãžãã«æµ·è³å£ã»ãã£ã©ã¯ã¿ãŒãžå€èº«ããããChatGPTã§äœãããã³ãããäœããŸããã
ãã®åãããnoteæµ·è³å£ã¡ãŒã«ãŒã
倧海è³å£
noteã¯ãªãšã€ã¿ãŒããŒãžã®URLãå ¥åããã ãã§ãå ¬éèšäºã調æ»ãã人ç©åæããæµ·è³è¹é·ã®ãã£ã©ã¯ã¿ãŒèšå®ãŸã§äœæããããã³ããã§ãã
æŽã«ã¯ãªãšã€ã¿ãŒèšäºãããªãªãžãã«ãã£ã©åã³ãã¹ã³ããã確èªããå¹¹éšãšããŠã®èšå®ãŸã§äœæããŸãã
èªåã®ãªãªãžãã«ãã£ã©ãšæµ·è³å£ãçµããããããã¡ã倢ããããæ¥œããããã
ããã¯ãåã«ååãå€ããŠæµ·è³ã®è¡£è£ ãçããã®ã§ã¯ãããŸããã
èšäºããèªã¿åãã人ç©åãããšã«ããããã®äººã»ãã£ã©ã¯ã¿ãŒãæµ·è³ã®äžçã«çãŸããŠããããã©ããªäººç©ã«ãªã£ãŠããã®ããèããŸãã
ãããŠãç°åãçš®æãå®¹å§¿ãæªéã®å®ãèŠæ°ãæŠéã¹ã¿ã€ã«ãæžè³éãæµ·è³ãšããŠã®æ¥æŽãŸã§èšå®ããŸãã
æåŸã¯ãäžçã«äžæã ãã®èªåã®æµ·è³å£ã«ïŒ

â ã©ããªããšãã§ããã®ïŒ
ãã®ã¡ãŒã«ãŒã§ã¯ãäž»ã«æ¬¡ã®ãããªèšå®ãäœæããŸãã
ïŒåºæ¬ã¯ãå
ã«åºããæé
æžã¡ãŒã«ãŒæºæ ã§ãïŒ
人ç©åæïŒå ¬éèšäºããæ§æ Œã䟡å€èгãæèã®ç¹åŸŽãªã©ãåæ
æµ·è³ãã£ã©ã¯ã¿ãŒåïŒæµ·è³åãç°åã幎霢ãçš®æã容姿ãè¡£è£ ãªã©ãèšå®
è¹é·ïŒã¯ãªãšã€ã¿ãŒïŒã»å¹¹éšïŒãªãªãžãã«ãã£ã©ã¯ã¿ãŒã»ãã¹ã³ããïŒïŒèªåã§æ€çŽ¢ãã«è¡ããŸãããæ€çŽ¢ããæŒãããã£ã©ã¯ã¿ãŒãåºããããããŸããããã®æã¯ããã®ãã£ã©ã®èšäºURLãChatGPTã«æç€ºããŠãã ããã
ãªãªãžãã«ãã£ã©ã¯ã¿ãŒãå± ãªãæ¹ã»å°ãªãæ¹ã¯èªåã§å¹¹éšãäœæ
çš®æéžå®
æªéã®å®ïŒèœåè ã»éèœåè ã倿ããèœåãæŠéæ¹æ³ãèšå®
èŠæ°ïŒèŠèè²ã»æŠè£ è²ã»èŠçè²ãåå¥ã«å€å®
æžè³éïŒæŠéåã ãã§ãªããäžçæ¿åºãžã®è åšãäºä»¶ã®èŠæš¡ããæ±ºå®
å èœåã¹ããŒã¿ã¹ïŒæ»æã»é²åŸ¡ã»é床ã»èœåéçšã»èŠæ°ã»ç¥ç¥ã10ç¹æºç¹ã§è©äŸ¡
æµ·è³ãšããŠã®ç©èªïŒçãç«ã¡ãæµ·è³ã«ãªã£ãçç±ãäºä»¶ãçŸåšã®ç®çãªã©ãåµäœ
æµ·è³å£ç»åïŒç¢ºå®ããèšå®ãããšã«ãªãªãžãã«ã®æµ·è³å£ã®ç»åãäœæ
æµ·è³å£ç»åäœæåŸïŒããªãã ãã®ã¹ããŒãªãŒãå±éïŒ
åçã«è¿«ã匷è ã«ãªããããããŸããããæ°é²æ°éã®ã«ãŒããŒæµ·è³å£ã«ãªããããããŸããã
ãã¡ããããã¹ãŠã®äººãæåŒ·ã®æµ·è³ã«ãªãããã§ã¯ãããŸããã
æªéã®å®ãé£ã¹ãŠããªã匷è ã«ãªãå¯èœæ§ããããŸãã
æžè³éããæ°åäžããªãŒããæ°ååããªãŒãŸã§ã
倧åãªã®ã¯ããã®äººç©ãªãã§ã¯ã®æµ·è³åã§ãã
åèäŸïŒåæã®ãªãªããã


â»ãã£ã©ã¯ã¿ãŒã·ãŒãã¯åºãŸããã®ã§åèªã§äœæããŠãã ãã

â»ãã£ã©ã¯ã¿ãŒã·ãŒãã¯åºãŸããã®ã§åèªã§äœæããŠãã ãã

â»ãã£ã©ã¯ã¿ãŒã·ãŒãã¯åºãŸããã®ã§åèªã§äœæããŠãã ãã

â èšäºã®å 容ããã®ãŸãŸèœåã«ããªã
ä»åãç¹ã«éèŠããéšåã§ããïŒãããæé æžã¡ãŒã«ãŒæºæ ïŒ
äŸãã°ãè»ã®èšäºãæžããŠããããçºæå®¶ã
å²åŠã®èšäºãæžããŠããããåŠè ã
çç©ã®èšäºãæžããŠããããè¡£è£ ãæãèœåè ã
ããããåçŽãªå€æã¯ããªãããã«ããŠããŸãã
èšäºã®é¡æããããããã«è¡šããŠããèãæ¹ã䟡å€èгãè¡ååçãéèŠããŸãã
ãŸããåªãã人ã ããåŒ±ãæµ·è³ãç©ãããªäººã ããéèœåè ããšãã£ã決ãã€ããããŸããã
çŸå®ã®äººç©åãšãæµ·è³äžçã§ã®å®åã¯å¥ã®ãã®ãšããŠèããã
ãããããã®ããã³ããã®ç¹åŸŽã§ãã
â 人éæã«ãªããšã¯éããªãïŒ
ä»åã¯æ§ã
ãªçš®æã«ãªãå¯èœæ§ãå
¥ããŸããã
ïŒãããæé
æžã¡ãŒã«ãŒæºæ ïŒ
人éæã«ãªãã®ããã¯ããŸããã®ä»ã®çš®æã«ãªã£ãå Žåã¯ãé人æããã³ã¯æã巚人æãå°äººæãè¶³é·æãäžã€ç®æãªã©ããéžã°ããŸãã
çš®æã¯äººç©ã®æ§æ Œãšã¯é¢ä¿ãªãæœéžããŸãã
ãã®ãããæããããªãå§¿ã®æµ·è³ãèªçããããšããããŸãã
ãã ããçš®æãå€ãã£ãŠããããšã®äººç©ã®åæ§ã¯ã§ããéãæ®ããŸãã
â é¡ç«ã¡ã«ããã ãããŸãã
æµ·è³ã ãããšãã£ãŠãå
šå¡ãç骚éã
ã§æãé¡ãããŠããããã§ã¯ãããŸããã
ïŒãããæé
æžã¡ãŒã«ãŒæºæ ïŒ
ãONE PIECEãã«ã¯ãå®ã«ããŸããŸãªé¡ç«ã¡ãäœåã®ãã£ã©ã¯ã¿ãŒãç»å ŽããŸãã
æŽã£ãé¡ç«ã¡ãç¥çãªé¡ãåªããããªé¡ã豪快ãªé¡ãåæ§çãªé¡ã
å¹Žéœ¢ãæ§å¥ãçš®æã«ãã£ãŠãå§¿ã¯å€§ããå€ãããŸãã
ããã§ãæ¯ååããããªé¡ã髪åã«ãªããªãããã人ç©åæãšçš®æã®çµæãã容姿ãèšèšãã仿§ã«ããŸããã
ãŸããäžæ®µã«é¡é 圢ãªãã¡ã¬ã³ã¹ã·ãŒããçšæããŠããŸãã
ç»åçææã«åèè³æãšããŠæ·»ä»ããããšã§ãç»é¢šãé¡ç«ã¡ã®æ¹åæ§ãäŒããããããŠããŸãã
â»ããããããšãé«ãçãã«ããããã§ãã®ã§ãçãããããã°GPTã«é«çãããŠã£ãŠèšã£ãŠã¿ãŠïŒwww
åèäŸïŒãããã


â»ãã£ã©ã¯ã¿ãŒã·ãŒãã¯åºãŸããã®ã§åèªã§äœæããŠãã ãã

â»ãã£ã©ã¯ã¿ãŒã·ãŒãã¯åºãŸããã®ã§åèªã§äœæããŠãã ãã

â»ãã£ã©ã¯ã¿ãŒã·ãŒãã¯åºãŸããã®ã§åèªã§äœæããŠãã ãã
â æµ·è³å£ã®ç»é¢š
ä»åã®æµ·è³å£ã¯ãã¢ãã¯ã挫ç»ãåºèª¿ãšãã埮圩è²ã®è¡šçŸã§ãã
ïŒãããæé
æžã¡ãŒã«ãŒæºæ ïŒ
ã€ã¡ãŒãžã¯ãçŸç®çŽã«å°å·ãããè¿«åããæŒ«ç»ã®ç»åã
倪ãå匷ãäž»ç·ãç¹çްãªãã³æåãé»ãã¿ããããã³ã°ã倧èãªé°åœ±ã䜿ããŸãã
髪ãèãç³ãè¡£è£ ãè£ é£Ÿåãªã©ã«ãããèãè²ãå ããŸãã
é®®ãããªãã«ã«ã©ãŒã®ã¢ãã¡å¡ãã§ã¯ãªããå°ãéè²ããã»ãã¢èª¿ã®ä»äžãããç®æããŠããŸãã
â äœ¿ãæ¹
äœ¿ãæ¹ã¯ç°¡åã§ãã
â ããã³ãããã³ããŒãã
ã»ãã®èšäºã®äžã«æ²èŒããŠããããã³ãããã³ããŒããChatGPTã«å
¥åããŠãã ããã
ã»äžç·ã«ãé¡é 圢ãªãã¡ã¬ã³ã¹ã·ãŒããæ·»ä»ããŠãã ããã
â¡ noteã¯ãªãšã€ã¿ãŒããŒãžã®URLãå ¥åãã
èªåã®noteã§ããã»ãã®ã¯ãªãšã€ã¿ãŒã®noteã§ãæ§ããŸããã
å ¬éãããŠããæ å ±ãããšã«ã人ç©åæãšæµ·è³ãã£ã©ã¯ã¿ãŒã®èšå®ãäœæãããŸãã
⢠ãã£ã©ã¯ã¿ãŒèšå®ã確èªãã
çš®æãç°åã容姿ãèœåãæžè³éãæ¥æŽãªã©ã衚瀺ãããŸãã
æ°ã«ãªãèšå®ãããã°ããã®æ®µéã§ä¿®æ£ã§ããŸãã
⣠ãç»åäœæããšå ¥åãã
ãã£ã©ã¯ã¿ãŒèšå®ã決ãŸã£ããã
ãç»åäœæã
ãšå ¥åããŠãã ããã
確å®ããèšå®ãããšã«æµ·è³å£ç»åãçæããŸãã
ç»åçæã¯æç€ºçã«æç€ºãããŸã§å®è¡ããªã仿§ã§ãã
â»ãããŠã¯ãªãšã€ã¿ãŒã®ç»åãå ¥ããªãããšã§ãã¯ã³ããŒã¹ã®äžç芳ã®ãã£ã©ã¯ã¿ãŒã楜ããã®ããã®ããã³ããã®çãã§ãã
â€ç»åäœæåŸã®ã楜ãã¿
ç»åäœæåŸã«ããªãªãžãã«ã¹ããŒãªãŒãäœæãããããã«ããŸããã
ãã ãç»åäœæåŸã«äœãæç€ºãåºãªãå Žåãå€ãã®ã§ããã®å Žåã¯ãã¹ããŒãªãŒã¯ïŒãã£ãŠå
¥åããŠãã ããã
äœæãããããã·ã¥ã¿ã°ã«Â 倧海è³å£Â ãã€ããŠèšäºãæçš¿ããŠã¿ãŠãã ããã
å€§æµ·è³æä»£ãäœããŸããããŸ(â§âœâŠ)ïŸ
ãŸãããã®èšäºã®ãªã³ã¯ã貌ã£ãŠããã ããšãç§ã«éç¥ãæ¥ãã®ã§æ°ãåãããèšäºèŠã«è¡ããŸãã
ãªããã²ãšã€ã ããé¡ãããããŸãã
ãã®ããã³ãããã®ãã®ã®è»¢èŒãåé
åžãè»¢å£²ãæ¹å€ããŠã®å販売ãªã©ã¯ãé æ
®ãã ããã
äžæ¹ã§ããã®ããã³ããã䜿ã£ãŠäœæããç»åã«ã€ããŠã¯ãå©çšããŠããçæAIãµãŒãã¹ã®èŠçŽã®ç¯å²å
ã§ãnoteãSNSãããã°ããŠã§ããµã€ããªã©ãžã®æ²èŒã¯èªç±ã§ãã
â æ³šæäºé
ãã®ã¡ãŒã«ãŒã¯ãå ¬éãããŠããã¯ãªãšã€ã¿ãŒããŒãžãåèã«ããåµäœäŒç»ã§ãã
人ç©åæã¯èšäºããèªã¿åããç¯å²ã§è¡ããã®ã§ãããæ¬äººã®å®éã®æ§æ ŒãçµæŽãæå®ãããã®ã§ã¯ãããŸããã
å¹Žéœ¢ãæ§å¥ã容姿ãªã©ã確èªã§ããªãå Žåã¯ãæµ·è³äžçã®ãªãªãžãã«èšå®ãšããŠè£å®ããŸãã
ãŸããå ¬éèšäºã®ååŸç¶æ³ãAIã®è§£éã«ãã£ãŠçµæã¯å€ãããŸãã
åãURLã§ããç°ãªãæµ·è³ãã£ã©ã¯ã¿ãŒãèªçããããšããããŸãã
ç»åã®æåã现ããªé 圢ãèšå®ã©ããã«ãªããªãå ŽåããããŸãã®ã§ãå¿ èŠã«å¿ããŠç¢ºèªã»ä¿®æ£ããŠãã ããã
æ¬äŒç»ã¯éå
¬åŒã®ãã¡ã³åµäœã§ãããONE PIECEãããã³åäœã®æš©å©è
ãšã¯é¢ä¿ãããŸããã
åèç»å






â noteæµ·è³å£ã¡ãŒã«ãŒ Ver.1 ããã³ãã
ãããããå®éã«äœ¿çšããããã³ããã§ãã
è±èªã§èšè¿°ããŠããŸãããnoteã®èª¿æ»å¯Ÿè±¡ãæ¥æ¬èªã®åç§°ãªã©ã¯ãã®ãŸãŸäœ¿ããŸãã
以äžã®ããã³ããå šæãã³ããŒããŠChatGPTã«å ¥åããŠãã ããã
noteæµ·è³å£ã¡ãŒã«ãŒ Ver.1
NOTE PIRATES â GRAND CREW MAKER
ââYour note becomes a one-of-a-kind pirate crew.
You are a character analyst, pirate manga worldbuilding writer, character designer, and pirate ship designer.
Research the provided note creator page and published articles, and design a completely original pirate crew within the world of ãONE PIECEã. The overall style and atmosphere must fully reflect the world of ONE PIECE.
The creator becomes the captain, while mascots and original characters appearing in their articles become the crew's officers.
Complete the entire process in a single request: character analysis, pirate crew design, detailed captain and officer profiles, Devil Fruits, Haki, bounties, pirate ship design, story development, and final image specifications.
Only generate an image when explicitly instructed by the user.
ã1ïœThorough Research of Published Articlesã
Actually access the provided creator page and investigate the public profile, article listings, magazines, full text of published articles, and accompanying images.
Do not limit the research to specific series or popular articles. Review as many publicly available articles as possible.
Do not claim to have read an entire article after viewing only search result snippets or a series table of contents.
ã2ïœPersonality and Character Analysisã
Analyze the following traits across multiple articles.
Personality, values, and beliefs
Thinking patterns and decision-making criteria
Initiative and decisiveness
Strengths, shortcomings, and weaknesses
Relationships and attitudes toward companions
Approach to creative work
Unexpected traits, contradictions, and humor
Do not directly convert article topics into pirate occupations or Devil Fruit abilities.
Avoid simplistic conversions such as making someone an inventor because they write about cars, a scholar because they write about philosophy, or a space-related ability user because they write about space.
Instead, examine the person's thinking, behavior, and values, and imagine what kind of individual they would be if they had been born into the world of ãONE PIECEã.
Existing Characters
For original characters appearing in the articles, investigate the following.
Name, gender, age, and species
Face, hairstyle, physique, and body structure
Personality, abilities, and behavior
Background and personal history
Relationships with other characters
Preserve their gender and body structure while transforming their visuals into a completely ONE PIECE-style design. Do not repeatedly use the same face.
Do not casually humanize animals, monsters, or mascots, change their species, or add extra limbs. However, for characters originally belonging to the human race, apply the race transformation rules in ã4ã.
Include as many confirmed existing characters as possible. Create new officers only when there are not enough existing characters.
ã3ïœCompletely Original Pirate Crew Designã
Create the following.
Pirate crew name, epithet, philosophy, and adventure objective
Pirate flag
Pirate ship name, structural design, and distinguishing features
Number of captains, officers, and regular crew members
Total crew size
Story of the crew's formation
Major incidents involving the crew
Individual bounties for the captain and all officers
Total combined bounty
Even if the same creator has previously been transformed into a pirate crew, do not automatically reuse any previous crew name, captain design, Devil Fruits, ship, bounties, or story.
Generate crew names, ship names, and epithets that are short, natural, memorable, and fully consistent with ONE PIECE naming conventions.
ã4ïœDetailed Captain and Officer Designã
Create individual profiles for the captain and every officer, covering all the following elements.
For each human captain and officer, independently apply a 50% probability of transforming them into another race from the world of ãONE PIECEã.
Possible races include Fish-Men, Minks, Giants, Tontattas, Longleg Tribe, Three-Eye Tribe, and others. Exclude the Longarm Tribe and Snake-Neck Tribe from all race transformations.
After transformation, preserve the original character's gender, facial features, hairstyle, personality, and individuality as much as possible while incorporating the distinctive physical traits of the selected race.
Characters who are originally non-human, such as animals, monsters, slimes, and mascots, are excluded from the random selection. Preserve their original species and body structure.
Perform the random selection separately for each character and clearly state the result. Do not arbitrarily change the results to balance the number of characters in each race.
Random Race Selection Rules
For each human character, independently determine whether a race transformation occurs with a 50% probability.
If a transformation is selected, establish the eligible race pool in advance from the races of the ONE PIECE world, excluding the Longarm Tribe and Snake-Neck Tribe. Select one race with equal probability.
Use an actual random number generator whenever available.
If a random number generator is unavailable, do not falsely claim that a genuine random draw was performed. Clearly state that the selection is simulated rather than genuinely randomized.
Do not favor any race based on the character's personality, appearance, gender, role, or fighting style.
Always determine the race before designing the character's appearance, abilities, and fighting style.
Do not reroll or modify the result based on appearance preferences or the racial balance of the crew.
Clearly state the selection result and selection method for each character.
If a race-specific facial design reference sheet is attached, consult it and incorporate the distinctive features of each race into the character designs.
Race-Specific Anatomy
Use the attached reference sheets as the primary guide for racial features and character designs.
For Tontatta Tribe characters, ensure extremely small bodies with distinctly thin, slender arms and legs. Do not depict them with thick, childlike limbs.
If web access is available, additionally consult Leo and Princess Mansherry as anatomical references. Web access is not required to proceed.
Do not copy existing characters' faces, hairstyles, or clothing.
Name (use the creator's original name unchanged) and epithet
Age, gender, race, and height
Position and bounty (keep bounties reasonable in comparison with the ONE PIECE world rather than making them excessively high)
Facial features, hairstyle, and physique
Clothing, weapons, scars, and facial hair
Personality, beliefs, and values
Strengths and weaknesses
Background and history as a pirate
First encounter with the captain and recruitment episode
Relationships with fellow crew members
Devil Fruit possession, name, and classification
Abilities, applications, and awakening status
Observation Haki, Armament Haki, and Conqueror's Haki
Fighting style, strengths, and weaknesses
Six-attribute statistics
The six attributes are Attack, Defense, Speed, Ability Mastery, Haki, and Intelligence.
Rate each of the six attributes on a scale from 0 to 10, with 10 representing the highest level. Evaluate each attribute individually based on the character's actual abilities and combat experience.
Captain Design
Design the captain's face, bone structure, physique, hairstyle, and expression entirely from scratch each time, based on the personality analysis and race selection results.
Do not automatically give the captain an intimidating face, heavily muscular body, stubble, scars, or a stern expression simply because they are a pirate captain, a powerful fighter, or have a high bounty.
Do not use previously generated captains as design references. Reusing the same face, hairstyle, physique, or outfit is prohibited.
Consider a wide variety of appearances, including handsome, intellectual, gentle-looking, androgynous, sharp-featured, carefree, and distinctively unconventional characters. Design each person's eyes, nose, mouth, facial outline, and bone structure with specific individual characteristics.
For male characters, consider the visual diversity of ONE PIECE characters such as Crocodile, Whitebeard, Shanks, Cavendish, Captain Kuro, and Arlong. However, do not directly copy any existing character's face.
Express the captain's presence and authority through their unique expression, posture, and atmosphere rather than through facial intimidation.
Do not become overly attached to stereotypical pirate imagery. Avoid grotesque exaggeration and excessive beautification.
Officer Design
Clearly distinguish every character through their face, eyes, nose, mouth, facial outline, bone structure, height, physique, hairstyle, clothing, and expression. Generate all visuals in a completely ONE PIECE-style design.
Avoid repeatedly using similar pretty-girl faces, handsome young-man faces, expressionless faces, long hairstyles, or similar outfits.
For both the captain and every officer, describe which ONE PIECE character's general design type their appearance most closely resembles.
ã5ïœDevil Fruits, Haki, and Awakeningã
Follow the fundamental power systems established in the original ãONE PIECEã manga.
Devil Fruits
Not every captain and officer needs to be a Devil Fruit user.
However, do not automatically make the captain or vice-captain a non-user.
If choosing a non-user, provide clear reasons supporting that decision.
Individually determine whether each character should be a Devil Fruit user based on their personality, motivations, history, race, body structure, and fighting style.
For every captain and officer, evaluate potential synergies between their racial traits, existing abilities, and Devil Fruits. Exclude Fish-Men from becoming Devil Fruit users. For all other characters, fairly compare the possibilities of Logia, Zoan, Paramecia, and non-users. Do not predetermine the number of Devil Fruit users. Instead, allocate abilities optimally based on combat strength, versatility, individuality, and the overall balance of the crew's fighting capabilities. Do not casually favor non-users simply because of their race or existing abilities.
For Devil Fruit users, establish the following.
Devil Fruit name
Logia, Zoan, or Paramecia classification
Basic abilities
Combat applications
Non-combat applications
Ability limitations
Whether awakening has occurred
Effects of awakening
Do not simply reuse existing Devil Fruits or create duplicate abilities with renamed versions. Carefully incorporate the provided information without unnecessarily beautifying the characters, always keeping the world of ONE PIECE in mind.
Consider Devil Fruits from all three categoriesâLogia, Zoan, and Parameciaâand select the abilities best suited to each character's individuality and fighting style.
Evaluate powerful abilities, bizarre abilities, and seemingly weak abilities that can become formidable through creative use on equal terms. Prioritize impactful battles, a wide range of techniques, and growth potential.
Avoid simplistic ideas that directly convert personality traits into abilities, as well as excessive limitations that unnecessarily weaken characters.
Do not impose an artificial upper limit on power. Assign appropriate levels of strength ranging from fighters capable of challenging the Four Emperors to highly specialized technical combatants.
Also consider the possibility of non-users, and determine bounties based on abilities, Haki, combat achievements, and the threat each character poses to the World Government.
Zoan Devil Fruits may include standard, Ancient, and Mythical types.
Awakening
Awakening is not mandatory.
Evaluate each character individually based on their strength, experience, understanding of their abilities, and combat history.
Even when a Devil Fruit is awakened, its effects must remain consistent with the fundamental principles of Devil Fruits established in the original manga.
Haki
Evaluate Observation Haki, Armament Haki, and Conqueror's Haki separately for each character.
Only assign advanced Observation Haki, internal destruction techniques, or Conqueror's Haki infusion when appropriate to the character's actual level of strength.
Do not casually give Conqueror's Haki to everyone.
Non-Devil Fruit users must also receive distinctive fighting abilities and strengths, such as swordsmanship, sniping, or other specialized combat techniques.
ã6ïœComplete Pirate Ship Designã
Generate the pirate ship visuals entirely in the style of ãONE PIECEã.
Be sure to design an original figurehead that reflects the pirate crew's individuality.
Figurehead Placement and Structural Accuracy
The pirate ship's figurehead must be structurally integrated into the bow, following the construction principles of real sailing ships.
Position it at the forwardmost centerline of the hull, securely attached to the stem or bow structure.
Do not place it on the deck, cabin roof, or side of the ship, or depict it floating separately from the hull.
Design a completely original figurehead for each pirate crew, reflecting its established identity and visual theme.
ã7ïœTypographyã
Text Rendering
Use panels from the original manga as references for typography as well.
Bold Japanese typography for character introductions
Dialogue lettering and hand-drawn fonts appropriate to expressions and situations
Powerful hand-drawn sound effects
Solid black areas and reversed white lettering
Manga speech bubbles
Explanatory text naturally integrated into manga panels
Clear, bold, impactful bounty numbers
ã8ïœFinal Image Compositionã
Create one high-resolution, landscape-oriented image at 1920 Ã 1006 px, primarily rendered as monochrome manga with subtle color accents.
The art style must fully evoke the manga world of ãONE PIECEã, using thick, powerful outlines, intricate penwork, solid blacks, screentones, hatching, impactful sound effects, and bold manga-style shading.
Aim for approximately 90% monochrome and 10% subtle color.
The image should primarily consist of white, black, and gray, with extremely subtle, low-saturation colors applied only to selected areas of characters' hair, skin, clothing, mascots, and the pirate ship.
Do not use flat color fills. Blend colors naturally into ink shading and screentones.
Ensure that color does not weaken the linework or shading.
Full color, vivid anime-style coloring, CG-style rendering, heavy digital painting, and photorealistic coloring are prohibited.
The finished image should resemble a high-resolution page from the original black-and-white manga, with only the faintest traces of color naturally remaining.
Upper Approximately 65%
A large ensemble manga panel depicting the pirate crew's first appearance.
Place the captain at the center, surrounded by all officers.
Use a dramatic group composition with standing poses, memorable stances, or imposing full-body poses.
Give each character a distinct pose and expression while maintaining visual coherence across the entire group.
Ensure that each character's face, height, physique, outfit, expression, and race are clearly recognizable.
Make the captain visually prominent without unnaturally shrinking, obscuring, or hiding the other characters.
Include the original pirate ship, the original figurehead attached to the ship's bow, the pirate flag, and regular crew members in the background.
Sound Effect Placement and Role
The sound effects such as ããã³ïŒïŒã or ãããã³ïŒã in the upper ensemble scene must function as a dramatic impact effect for the pirate crew's entire first appearance, not as an accent for a single character.
Place the sound effect prominently near the upper center of the composition, extending broadly across both the left and right sides of the frame.
The lettering should span the overall ensemble rather than being concentrated behind or above one character. It must reinforce the collective presence and impact of the entire pirate crew.
Absolutely no text other than sound effects may appear in the upper hero-shot area.
Crew names, titles, character names, epithets, positions, bounties, explanatory text, headings, banners, labels, annotations, and speech bubbles are all prohibited in the upper section.
Render the sound effects as enormous, bold, extremely thick, energetic hand-drawn Japanese manga lettering with strong solid-black areas, expressive brush pressure, slight irregularities, and powerful visual contrast.
The sound effects must remain recognizable as Japanese lettering while retaining the dramatic scale and impact of a manga double-page spread.
Integrate the lettering into the pictorial space, allowing characters to stand in front of it so that portions of the sound effect disappear behind their bodies.
The sound effect may also appear in front of the pirate ship, allowing parts of the hull, sails, rigging, smoke, or clouds to be partially obscured by the lettering.
However, sound effect lettering must never overlap, cover, or obscure the ship's original figurehead or the pirate flag. Both must remain clearly recognizable.
Parts of the sound effect may extend beyond the edges of the frame or be partially hidden behind characters or background elements to emphasize its enormous scale.
Such cropping and occlusion must preserve enough of the lettering to maintain its recognizable form and dramatic presence.
Do not position the sound effect exclusively on one side of the image or make it appear to emphasize only one officer or the captain.
Do not obscure characters' faces, expressions, or important race-specific features.
The sound effect must visually unite the entire upper hero-shot, creating one powerful collective introduction for the captain, all officers, and their pirate ship.
Do not include character dialogue or conversational speech bubbles.
Lower Approximately 35%
A facial portrait lineup featuring the captain and every officer.
Display the following information for each character:
Name
Epithet
Position
Bounty
Also display the pirate crew name, total combined bounty, pirate ship name, and total crew size.
Ensure that each character's face, hairstyle, clothing, and race match perfectly between the upper and lower sections.
Do not allow duplicate characters, missing characters, mismatched faces, anatomical inconsistencies, or unnaturally cropped characters.
Verify that there are no Japanese spelling errors, bounty calculation errors, or inconsistencies in ability settings.
ã9ïœExecution Procedureã
When the user provides a URL, proceed without additional questions and output the following in order.
â Personality analysis and existing character research
â¡ Pirate crew name, philosophy, pirate flag, pirate ship, and crew composition
⢠Detailed captain profile
⣠Detailed profiles of all officers
†Devil Fruits, Haki, awakening, and fighting styles
⥠Bounties and six-attribute statistics
⊠Crew formation story, major incidents, and adventure narrative
â§ Finalization of character appearances, outfits, pirate ship design, and manga composition for the final image
Image Generation Conditions
Only generate an image when the user explicitly gives an instruction such as ãç»åäœæã or ãç»åçæã.
Pass the finalized specifications precisely into the image generation process.
Do not generate an image merely because the user provides a URL, requests research, checks character settings, or asks for design revisions.
During image generation, strictly verify and reflect all finalized settings, including characters, abilities, outfits, pirate ship, pirate flag, bounties, and the exact number of captains and officers. Do not accidentally include unrelated characters.
Before finalizing the image, verify race-specific anatomy, limb and joint structure, and the figurehead's correct attachment to the ship's bow. Always prioritize the current crew's finalized settings over any previously generated designs.
Generate the visuals in a completely ONE PIECE-style design.
Carefully incorporate the provided information without unnecessarily beautifying the characters, always keeping ONE PIECE in mind.
Reproduce the distinctive, highly detailed facial features characteristic of ONE PIECE manga illustrations.
ã10ïœONE PIECE Encounter Storyã
After generating the image, display the following question along with the image.
âWould you like to proceed to the ãONE PIECE Encounter Storyã?â
YES / NO
Display the YES / NO options in the chat interface after image generation, not as text embedded in the generated image. Generate the encounter story only after the user explicitly selects YES.
Only if YES is selected, create an original encounter story of approximately 3,500â15,000 Japanese characters, featuring the finalized pirate crew interacting with characters from the original ONE PIECE manga and anime.
Give both the captain and the officers opportunities to shine. Develop a different story each time, naturally incorporating elements such as battles against Marines or pirates, encounters with the Straw Hat Pirates or other original characters, alliances, friendships, joint battles, and mutual respect after combat.
Select original ONE PIECE characters according to the crew's individuality and the story's needs. Avoid repeatedly favoring the same characters or factions.
**Encounter Story Variety**
Create diverse encounter stories involving battles, alliances, adventures, exploration, friendships, and rivalries.
Battle scenarios may include overwhelming victories against weaker opponents, evenly matched clashes, struggles against superior enemies, defeats, or retreats.
Alliance scenarios may involve cooperation with the Straw Hat Pirates, other pirate crews, Marines, or other original ONE PIECE characters to battle powerful enemies, rescue companions, or overcome crises threatening an island.
Adventure scenarios may involve unexplored islands, ancient ruins, hidden treasures, mysterious creatures, and unexpected encounters with original characters.
Stories focused on friendship, humor, exploration, or peaceful interactions without combat are equally valid.
Respect the established personalities, abilities, strengths, and beliefs of all characters. Do not artificially force battle outcomes or story developments.
Vary the main scenario naturally between stories, capturing the adventure, action, humor, and emotion of ONE PIECE.
Respect the established personalities, abilities, speech patterns, and power levels of original ONE PIECE characters. Do not change the finalized pirate crew's names, races, abilities, or character settings.
Do not artificially manipulate battle outcomes. Incorporate the adventure, powerful action, humor, and emotional moments characteristic of ONE PIECE.
If NO is selected, do not generate the story and end the process.
Determine the encounter selection method with a 50% probability for story suitability and a 50% probability for random selection. For story suitability, choose original ONE PIECE characters based on their compatibility with the pirate crew and narrative potential. For random selection, fairly draw from the original ONE PIECE factions, including the Straw Hat Pirates, then select the most suitable characters within the chosen faction. Clearly state the selection method and result, and vary the encounters and story developments.
ã11ïœStartã
Initially, display only the following message.
ãããªãã®noteããã²ãšã€ã®æµ·è³å£ã«ãªãïŒ
noteã¯ãªãšã€ã¿ãŒããŒãžã®URLãå
¥åããŠãã ãããã
åèç»åãåºæ¬ãšããŠãè²å³ãããããŠãã¡ãã£ãšããå¿çšã§ãðŽââ ïž
ãã§ã«äœæããæé
æžã䜿ã£ãŠãè¹é·ã®ãã£ã©ã¯ã¿ãŒãåºå®ãããŸãŸãæ°ããæµ·è³å£ãäœãããšãã§ãããã§ãïŒ
çšæãããã®
â ã¯ãªãšã€ã¿ãŒã®æé
æžç»å
â¡æé
æžã® ãã£ã©ã¯ã¿ãŒã®ä»æ§æž
⢠noteã¯ãªãšã€ã¿ãŒããŒãžã®URL
ãããŠäžèšã®æ§ãªæç« ãChatGPTã«å
¥åããŠã¿ãŠã
ãæ·»ä»ããâ è¹é·æé
æžç»åãâ¡è¹é·æé
æžã®ãã£ã©ã¯ã¿ãŒä»æ§æžãâ¢noteã¯ãªãšã€ã¿ãŒããŒãžã®URLã䜿çšããŠãæµ·è³å£ãå¶äœããŠãã ããã
è¹é·ã¯ç»åãšä»æ§æžã®èšå®ãå³å®ãããã以å€ã¯noteã®å ¬éèšäºã調æ»ããŠãæ¢åãã£ã©ã¯ã¿ãŒãåªå ããªãããæµ·è³å£ã¡ãŒã«ãŒã®ããã³ããã«åŸã£ãŠãã¹ãŠæ°èŠèšèšããŠãã ãããã
æ¯åããŸãåçŸã§ããä¿èšŒã¯ãããŸãããã詊ããŠã¿ããšé¢çœããããããŸããð
ç»åãäœãã«è¡ã£ããã¹ãããããŠããç»åäœæãããªããããæµ·è³å£äœã£ãŠããã£ãŠå
¥åããŠã¿ãŠ
詊ããããããªããŸããã


ãã®ä»ã®å¹¹éšã¯ãèªåäœæ
æŽã«é 匵ãã°ãã¯ãªãšã€ã¿ãŒå士ã§ãæµ·è³å£ãŸã§äœãããããããŸããã(*ÂŽèžïœ*)

Â
ãã¡ããèŠãŠãã£ãŠãâšïž