The Ravine of Werewolves
The Ravine of Werewolves
A Social Deduction Board Game
🗺 Setting
In a fog‑shrouded mountain ravine lies a secluded village. Long ago, the werewolf pack that haunted this place was thought to have been wiped out. Yet now, mysterious deaths have begun again. The villagers turn on one another, holding secret trials each night. But in this ravine, not only werewolves lurk—ancient guardians and wandering strangers hide among them…
🎯 Game Overview
Genre: Social deduction · Mystery · Discussion‑based
Players: 6–12
Play time: 40–60 minutes
Factions:
Werewolf Faction: Eliminate all villagers
Villager Faction: Eliminate all werewolves
Third‑Party Faction: Achieve unique, individual victory conditions
🧩 Example Roles (no spoilers)
FactionRoleAbility Overview VillagerRavine GuardianProtect one player each night; if the protected player is a werewolf, gain a hint the next morning VillagerRumormongerEach night, learn a “fragment” of someone’s conversation record WerewolfShadow DiverOnce per game, swap an investigation result WerewolfRavine HowlerIf executed, may drag one player down with them the following night Third PartyWandering TravelerWin if alive at the dawn of Day 3 Third PartyAncient FoxDie instantly if investigated; win if alive at game’s end
🔄 Game Flow
Night Phase: Werewolves attack; special roles use their abilities
Morning Phase: Announce victims; reveal results of protection or special effects
Day Phase: Discussion and voting to execute one player
Victory Check: Game ends when any faction’s win condition is met
🎭 Key Features
Many roles provide only fragmentary information, making deduction gradual and tense
Third‑party factions disrupt the flow of discussion and alliances
“Ravine Event” system: Each morning, a random environmental effect occurs (e.g., fog reduces visibility, a bridge collapse limits movement)
💡 Expansion Ideas
Short‑form rules (20 min) and long‑form rules (90 min)
Add Ravine Event Cards and Special Item Cards for replayability
Story‑driven scenarios that link together into a campaign, where the village’s history changes over multiple sessions